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what boat?
what boat is that...it looks like something later than a type XXI but i could be just blind
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I was wondering exactly the same thing :o
What is that sub? |
the red october :hmm:
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wow, amazing pics
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It's the S-type british-american sub done by Sergbuto
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:sunny: :up:
Congratulations Duke !! Good job man. I note in the depth charge explosion you let the second effect in the same size of the first. Plus i commented you i was not able to enlarge the remaining bubbles at last of effect, did you found the way how to in example make them too large as the decoy bubbles ? Interesting if you found how to have a big mass of bubbles as final effect. Godd job ! :up: |
Great job Duke! :rock: :rock:
Do you will post the file to download? Perhaps with all the oil&fire tweaks too (from the other thread) ? Many thanks, mate! Rubini. |
Pics look great!!
Now if only we could find a way to make AI sound detection shut down for a few minutes after the DC's go off like in real life. |
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Sadly the depth charges seems to have modelled only the explosion sound and not the bubbles sound. [Hydrophone] Detection time=1 ;[s] Sensitivity=0.04 ;(0..1) Height factor=0 ;[m] Waves factor=0.8 ;[>=0] Speed factor=15 ;[kt] Noise factor=0.8 ;[>=0] May be if a decoy can be linked to the depth charge explosion, we can have that you are looking for, sadly i dont know how to do it. :up: |
Hi Redwine
I recall this was discussed in the pinpoint drops thread awhile back-nothing ever came of it. I do have the Sim.Cfg edited to death and it"s working ok-still be nice to have the DC explosions nullify the hydrophones as in real life. I read they were useless for anywhere from 5 to 15 minutes afterward. There was talk of attaching or inserting one of the decoy noisemakers as one of the DC's but I guess that didn't work out. |
Hi,
What is WIP? Is that a Mod? Where can i download the Big Oil Fire, Big Oil Slik, Big Depth Charge, Torpedo, Debris, Oil Trace & Dec Changes? |
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looks cool... could you link us to it? :know:
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I soupose in real life a DC explosion, not only can make deaf the pasive sonar of a DD, the bubble curtain can decoy the active sonar too. To insert a Decoy into the DC explosion is fine for me....... sadly i dont know how to add effects. If not i sure will make it, and plus i wll replace a debris floating box, those wich appears when shiks sinks, for the life boat from Sergbuto ;) Sadly ia have not those skills........ :damn: |
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