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-   -   WIP - Big Depth Charge, Torpedo, Debris, Oil Trace & Dec (https://www.subsim.com/radioroom/showthread.php?t=89125)

Duke of Earl 02-05-06 11:59 PM

WIP - Big Depth Charge, Torpedo, Debris, Oil Trace & Dec
 
First.... many, many thanks to Redwine for inspiration from his Debth Charge FX mod... his pioneer particle settings and cloud_bubble.tga were the foundation for this Tweaker Mod...

Here are some preview screenshots of my enhanced Tweaker Mod for DC explosion, Torp explosion (underwater), Debris explosion, Oil Trace and Decoy Bubbles... I'll be posting the Tweaker screens soon:

Big DC Explosion (longer lasting bubbles, too!):

http://img316.imageshack.us/img316/1...rge16sa.th.jpg http://img316.imageshack.us/img316/2...rge26tx.th.jpg http://img316.imageshack.us/img316/1...rge33ah.th.jpg http://img316.imageshack.us/img316/6...rge47ls.th.jpg

http://img316.imageshack.us/img316/5...rge51jr.th.jpg http://img484.imageshack.us/img484/9...rge68lh.th.jpg http://img316.imageshack.us/img316/8...rge75jd.th.jpg http://img316.imageshack.us/img316/6...rge81ek.th.jpg

Big Torpedo Explosion (underwater - magnetic pistol):

http://img316.imageshack.us/img316/7...ion18cq.th.jpg http://img480.imageshack.us/img480/8...ion20fv.th.jpg http://img480.imageshack.us/img480/4...ion33fx.th.jpg

Big Oil Trace:

http://img476.imageshack.us/img476/6...ace16nz.th.jpg http://img476.imageshack.us/img476/2...ace20ir.th.jpg http://img151.imageshack.us/img151/5...ace37hx.th.jpg

http://img368.imageshack.us/img368/9...ace46db.th.jpg http://img151.imageshack.us/img151/7...ace58ep.th.jpg http://img474.imageshack.us/img474/5...ace64hd.th.jpg

Big Debris Explosions:

http://img484.imageshack.us/img484/1...ris14dw.th.jpg http://img316.imageshack.us/img316/8...ris23as.th.jpg http://img316.imageshack.us/img316/9...ris37yv.th.jpg

http://img487.imageshack.us/img487/4...ris42ub.th.jpg http://img487.imageshack.us/img487/7...ris51ym.th.jpg http://img487.imageshack.us/img487/4...ris61kz.th.jpg

Big Decoy Bubbles (longer-lasting, too!):

http://img145.imageshack.us/img145/1...coy12wq.th.jpg http://img316.imageshack.us/img316/5...coy24mg.th.jpg

Cordialement, Duke of Earl

StarTrekMike 02-06-06 12:42 AM

what boat?
 
what boat is that...it looks like something later than a type XXI but i could be just blind

VonHelsching 02-06-06 01:24 AM

I was wondering exactly the same thing :o

What is that sub?

Venatore 02-06-06 01:38 AM

the red october :hmm:

gdogghenrikson 02-06-06 01:44 AM

wow, amazing pics

Axlwolf 02-06-06 04:59 AM

It's the S-type british-american sub done by Sergbuto

Redwine 02-06-06 07:57 AM

:sunny: :up:

Congratulations Duke !!

Good job man.

I note in the depth charge explosion you let the second effect in the same size of the first.

Plus i commented you i was not able to enlarge the remaining bubbles at last of effect, did you found the way how to in example make them too large as the decoy bubbles ?

Interesting if you found how to have a big mass of bubbles as final effect.

Godd job ! :up:

Rubini 02-06-06 12:01 PM

Great job Duke! :rock: :rock:

Do you will post the file to download? Perhaps with all the oil&fire tweaks too (from the other thread) ?

Many thanks, mate!

Rubini.

HEMISENT 02-06-06 04:59 PM

Pics look great!!
Now if only we could find a way to make AI sound detection shut down for a few minutes after the DC's go off like in real life.

Redwine 02-06-06 05:21 PM

Quote:

Originally Posted by HEMISENT
Pics look great!!
Now if only we could find a way to make AI sound detection shut down for a few minutes after the DC's go off like in real life.

There is a wave and noise factor in Sim.cfg file for pasive sensors.

Sadly the depth charges seems to have modelled only the explosion sound and not the bubbles sound.

[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.04 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.8 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=0.8 ;[>=0]

May be if a decoy can be linked to the depth charge explosion, we can have that you are looking for, sadly i dont know how to do it.

:up:

HEMISENT 02-06-06 10:52 PM

Hi Redwine
I recall this was discussed in the pinpoint drops thread awhile back-nothing ever came of it. I do have the Sim.Cfg edited to death and it"s working ok-still be nice to have the DC explosions nullify the hydrophones as in real life. I read they were useless for anywhere from 5 to 15 minutes afterward.
There was talk of attaching or inserting one of the decoy noisemakers as one of the DC's but I guess that didn't work out.

TheStranger 02-07-06 04:14 PM

Hi,

What is WIP? Is that a Mod? Where can i download the Big Oil Fire, Big Oil Slik, Big Depth Charge, Torpedo, Debris, Oil Trace & Dec Changes?

kapitanfred 02-07-06 04:51 PM

Quote:

Originally Posted by TheStranger
Hi,

What is WIP? Is that a Mod? Where can i download the Big Oil Fire, Big Oil Slik, Big Depth Charge, Torpedo, Debris, Oil Trace & Dec Changes?

WIP means Work In Progress.

Sulikate 02-07-06 04:58 PM

looks cool... could you link us to it? :know:

Redwine 02-07-06 05:27 PM

Quote:

Originally Posted by HEMISENT
Hi Redwine
I recall this was discussed in the pinpoint drops thread awhile back-nothing ever came of it. I do have the Sim.Cfg edited to death and it"s working ok-still be nice to have the DC explosions nullify the hydrophones as in real life. I read they were useless for anywhere from 5 to 15 minutes afterward.
There was talk of attaching or inserting one of the decoy noisemakers as one of the DC's but I guess that didn't work out.

Hi Hemisent, i know it is not perfect, but is the onlysolution for the problem i can think.

I soupose in real life a DC explosion, not only can make deaf the pasive sonar of a DD, the bubble curtain can decoy the active sonar too.

To insert a Decoy into the DC explosion is fine for me....... sadly i dont know how to add effects.

If not i sure will make it, and plus i wll replace a debris floating box, those wich appears when shiks sinks, for the life boat from Sergbuto ;)

Sadly ia have not those skills........ :damn:


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