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-   -   Star shells... (https://www.subsim.com/radioroom/showthread.php?t=88980)

What A? 02-01-06 11:05 AM

Star shells...
 
Does anyone know how to edit the range before it begin to burn and maby how long it should burn? Thanks in advance.

Average Joe 02-02-06 11:15 PM

Re: Star shells...
 
Quote:

Originally Posted by What A?
Does anyone know how to edit the range before it begin to burn and maby how long it should burn? Thanks in advance.

I dunno. Star-shells seem to have changed in the last Sh3 (1.4) patch. It's easy to use the range-finder with deckgun to set the distance of a star-shell, but I have no idea how to place it at a certain height above the water, while keeping it at a preferred distance.

I'd guess it's possible to edit the burn-time but never saw a mod for this.

What would be cool is a mod that allows for a 'ride-along', after a deck-gun shell is fired :huh: .

timetraveller 02-03-06 10:47 AM

Some starshell values in particles.dat are modifyable using SH3 Mini Tweaker. Lifetime is one. See the @Starshell.txt tweak file.

www.delraydepot.com/tt/sh3sdk.htm

Be sure to download the tweak files (same section on this page) after you download the SH3 Mini Tweaker program.

TT

What A? 02-04-06 01:37 PM

Big Thanks timetraveller!
I will try and see if I can work it out.

Redwine 02-04-06 04:03 PM

Yes...they explodes at the range adjusted in the deckgun viewfinder. :up:


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