![]() |
Old School Skippers...
I'm getting back in Silent Hunter in a big way. I'm wondering if any of the old school skippers are still around?
|
I still have my SH cd sitting around somewhere... but havn't played it for a long long time...
|
I'm going to be starting a career tomorrow. I'm going to post my progress here occasionally and summarize the whole patrol in a
report each time I return to base. I'll post the report here for everyone to analyze. |
Well, I have SHCE installed under XP with the VDMS configuration. I only really discovered WWII sub sims last year.
At the moment, I am busy playing AOD [DOS]. Some of my initial impressions of AOD and SH1 are: (1) There is way too much Japanese shipping in SH1. In AOD, you have to patrol. In SH1, you are hard pressed not to run into the enemy. (2) Escorts seem harder to evade in AOD. In SH1, I have successfully evaded 5+ escorts that originally located me. Also, SH1 escorts are prone to ambush attacks. (3) SH1 merchants seem more likely to have deck guns and night/fog attacks seem much riskier than AOD. Full campaigns take so long to run ... When I finally complete AOD, I want to go play an SH1 campaign ... And then, I also want to play some SH2/PA too. Not to mention all the SCXIIC/SCU missions I have downloaded. I think I'll just be on patrol until I am old and gray! |
Quote:
deal with it by deciding on an overall strategic goal for the patrol. It might be going into all the ports and doing a depth sounding to verify the charts, or mapping harbour bouys. Something along those lines. Once in the patrol area I start to work on the strategic goals. I don't change course to chase down a contact unless the crew spots the ships. Occasionally, if there is a warship contact nearby I'll throw the crew an "Ultra" contact and let them chase it down. Only for the larger ships though and never more than once per patrol. |
(SS-18) S-18 departed Manila for its first patrol.
2016 Hours: Loc: 14'38N, 120'46E, Tuesday. December 16, 1941 Sunrise-0617 Sunset-1725 Moonrise-0420 Moonset-1615 Moon-New Sea-Calm Weather-Partly Cloudy OS: Course - 235', Speed - 10kts, Depth-13ft. Departing Manila Bay for the Philipean Sea patrol area. We won't using the aft torpedo bay as S-18 is a Group 1 boat. If the Captain can locate his banjo and Is/Was he might skip the TDC too. |
Kinda nice to know with all the attention focused on that Atlantic sim, ChristopherT is still faithfully patrolling the blue Pacific. :cool:
|
Quote:
|
I have charts downloaded from the Battle Below (which seems gone). PM me with an email address and I'll zip and send them to you.
|
Quote:
for the offer though! |
Thanks for the updated link. Although I had archived the whole site, I am glad to see that it still lives!
|
Quote:
|
|
Quote:
Thanks! |
The boat is now patroling north of the Lingayen Gulf and is headed for Vigo. Eventually it will reach it's patrol area north of Appari. There is
military traffic north of Luzon, but it's on the eastern side. Worked out this chart while researching torpedo speeds, thought it might come in handy for someone. Knots vs Yards/Minute. 5 Kts = 170 Yds/Min 10 Kts = 340 Yds/Min 15 Kts = 510 Yds/Min 20 Kts = 680 Yds/Min 25 Kts = 850 Yds/Min 30 Kts = 1,020 Yds/Min 31 Kts = 1,046 Yds/Min - Mark 14, Slow Speed - 9000 Yards. 33 Kts = 1,113 Yds/Min - Mark 18 Mod 1 - 3500 Yards. 35 Kts = 1,181 Yds/Min 36 Kts = 1,200 Yds/Min - Mark 10 Torpedo 40 Kts = 1,350 Yds/Min - Mark 18 Mod 2 - 3500 Yards 46 Kts = 1,552 Yds/Min - Mark 14, Fast Speed - 4500 Yards. |
All times are GMT -5. The time now is 06:18 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.