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Help with disengage script
Hi,
hope someone can help here. Is there any way to create a script to change a ai units actions from track to avoid. Idealy triggered by active sonar detection. What im trying to create is a sub that leaves the area after receiving a sonar lashing. thnx |
you can force the course/speed/depth of the sub once he have received a ping.but you need to chose a specific direction, you can't change the doctrine to "avoid" during the game.
=> trigger : subavoidping event/automatic use doctrine langage : detect platform1 by sub with active intercept detect platform2 by sub with active intercept .... (all the platforms that could afraid the sub during the scenario) action : run script subdetectactive script : subdetectactive set course of sub to 270 for 8000 seconds set depth of sub to 850f for 8000 seconds set speed of sub to 12 for 8000 seconds but for this example, you have to know were your sub could escape. |
Thanks for the tip oko, its difficult to determine the excact location of the sub when it gets the ping, but with your advice i think i can come up with something useful.
thanks again :up: |
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on this example, the sub flee on ping reception Anyway I don't know how to force a sub to ping :shifty: for your problem, SquidB, if only one platform is supposed to be avoided, using target mode "avoid" on a WPs work nicely. |
Ok heres excatly what im trying to do.
I have a 688 on a track tactic, once he is detected by the sub he is tracking, it sends an active ping to scare him off. so i want the 688 to change from tracking to getting out of the area. I think that your first suggestion was nearest the mark...athough i cant get it to work with the active intercept command. Am now trying with the detected by the tracking sub on active. |
objection : it's impossible to force a sub to ping :cry:
so you couldn't do this |
but for the your scenario, without active ping emitted from 688i =>
remember before the 688i will try to avoid the other sub ... he have to detect him so there is no problem at all to use "avoid" target mode as soon as he will detect him he will avoid, exactly what you want. except the emission of the active ping just impossible ... for AI platform of course |
Lol this is getting complicated.
ok the 688 is tracking an akula. on track tactic. once the akula pings the 688 i want it to disengage. If i chose advoid tactic the 688 wont track the akula (ps the akula is a player sub) For some reason the 688 wont disengage at all regardless pings...im confused :doh: |
Can't you just put a trigger in that says "If Sub 1 detects Sub 2 then [either] Sub 2 SetTactic Avoid Sub 1 [or] Sub 2 Set Course ### Set Speed ## Duration xHrs" ?
Although all my missions are test scenarios, my impression is that you can usually get the platforms to act the way you want without the exact events happening, if you know exactly what you want to occur. :|\ |
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so you description is still not clear : who is the human sub, who is the AI sub ? If you want a solution, you must give us more details. |
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only with target mode on a WP. |
Re: Help with disengage script
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One ship is pinging the other, the other ship (supposed to track the first), is reversing course at ones. The ping is not a elegant one, and not visible on the TBI though. Maybe you could do a better ping. :) |
Re: Help with disengage script
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that is the main problem in what SquidB want to do. |
Ehhh... :cool:
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