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-   -   Need help for ship modding (https://www.subsim.com/radioroom/showthread.php?t=88692)

phatmatt 01-23-06 07:40 PM

Need help for ship modding
 
First of all i would like to say that i admire all of you ship modders out there, I love to see the work you make here.

Here it is, I want to have fun on my free time and mod a ship or two for my pleasure so i want to know what are the must have tools for editing, cloning, skinning a ship. I looked in the list of mod tools but i am not sure what i actually need and what-not.

I never modded anything :nope: and would like to start to mod/edit ships so i will also need some really really good guides to "the how to" for every tool i'll get would be better with some pics showing, im one of those "look once, learn a lifetime"

Sure i'll ******* a lot before i get something to look like a ship or something that actually looks seaworthy:-j but remember I just want to try something new, always fun too. Hope i'll catch pretty quicky which i doubt :damn:

AG124 01-23-06 08:15 PM

You should use Pack3d by Sansal, and Wings3d IMO. Pack3d is on this site for download, and you can find Wings3d by searching in any search engine.

There is also a very useful thread which has been made a sticky titled "Mod Request for More Ship Types" and which contains a lot of useful information which developed as time passed. You need a lot of free time to read it all though. :lol:

iambecomelife 01-24-06 09:25 PM

I agree. Since I've never done 3d modeling before I like using Wings3d since it's simple. The interfaces for some of the other programs confuse me. Plus, wings3d is good with OBJ files (the standard model filetype for SH3).

phatmatt 01-24-06 09:38 PM

Great thanks, i'll try it out :up:

phatmatt 01-24-06 10:37 PM

Aright now i got both Pack3d and Wings3d, and i get into a problem opening files in Wings3d. I use Pack3d and open a .dat file ( in C:\Program Files\Ubisoft\SilentHunterIII\data\Sea\NCA_Hipper) from lets say NCA_Hipper.dat then i click export all it tells me where it is, till there im doing ok i hope.
http://img22.imageshack.us/img22/2052/pack3d13nq.jpg

Then here is where it messes me up. I go in Wings3d try and open the "exported file", when i get where it was placed theres nothing in the folder.
http://img22.imageshack.us/img22/2189/wings3d13zz.jpg

I need to change the "Wings File (*.wings)" into "All Files (*.*)" to see something and it gives me this
http://img22.imageshack.us/img22/7959/wings3d20cz.jpg

I say to myself great .obj (i thought that wings3d supported .obj guess not.) i try and open a .obj file "NCA_Hipper.obj" then wings3d tells me that it can't open it.
http://img22.imageshack.us/img22/8540/wings3d39fu.jpg

What am i doing wrong here? I hope this inst a noob question :-j , and actually a real problem :damn:

BTW: im using Pack3d 1.051121 and Wings3d 0.98.32b

NoLine 01-24-06 11:05 PM

use import not open (same menu, somewhat lower), and choose Wafefront (.obj)

cheers
Noline

phatmatt 01-25-06 09:06 AM

Quote:

Originally Posted by NoLine
use import not open (same menu, somewhat lower), and choose Wafefront (.obj)

cheers
Noline

Right that would be the obvious way to do it, just didnt think about it. Thanks NoLine i'll try that as soon as i get home :ping:

phatmatt 01-26-06 05:38 PM

Ok now im just testing here but how do i re-insert the files i modified back into the .dat file in the game folder?


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