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Change AI platform EMCON setting
I've been working on a mission and scratching my head on how to make an AI platform go active on SONAR and RADAR in reponse to an attack on another unit. In my mission, I have several surface units in a transit search of an area. I have one running active and the others under EMCON. So far, if the player sub attacks the unit that's active, the others will not go active.
If there a way to model this behavior? I want the group to start pinging. I've looked through the triggers and scripting and nothing seems to fit. |
Sadly, there is no way to force an AI unit to change EMCON :(
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Thanks Bill.
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Can't you make them disappear and respawn them as copies of the units with the emcon setting changed to the way you want it? :hmm:
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A desperate attempt for a solution...
I've noticed in a couple of missions that once EMCON ships receive linked (hostile) targets they will start engaging them.
I suppose you could use this in a way or another. I don't know if "enter solution" script works for AI platforms, but if it does, you could enter an inaccurate solution of player sub as hostile, as a result of trigger firing. It could/would/should then show as linked target for the escorts. Like I said, I haven't tested this. Miika |
Actually, as far as I can tell, ships that are in EMCOM will come out of EMCOM once they have been attacked as long as you have the tactic set to something other than Transit and have not burdened it with a specific target.
Try it without any triggers on a AEGIS in EMCON. Fire a missile or something at it from 15nm or so. You may have to have Debugviewer running at the same time to see what radars they have turned on. To find out about Debugviewer, check out this thread at the CADC http://www.orionwarrior.com/forum/showthread.php?t=74 . :) I'll try it myself when I have a small bit of time... ;) |
Hohoho guys !
I think I get it ! based on your comments, I tried something else to complete investigations => I used the engage instruction ... for the same platform FF2 (in EMCOM) engage FF2 => and immediatly the radar is switched on ! this certainly need some more investigations (is this damn AI going to destroy itself ? lol) but it works ! a mission to test this => http://okof4.free.fr/missions/DW/Kill_EMCOM.mu |
After some test, this is definitly a working solution.
This way, you can choose to get any AI platform out of EMCOM during a game, without the need to assign a specific platform to engage, or use other artifact. ... but if now we know how to get out of EMCOM, we still don't know how to put a platform in EMCOM during a game .... It's only a one way process. |
OK, I found a way to set a radiative AI platform to EMCOM =>
damage system instruction. when you want to put a platform to EMCOM, just damage his radars ... and to get out of EMCOM (just for example), when the platform in EMCOM receive a new contact on EW (or on whatever occasion you define), use a script to repare the radars. This way you could manage to set any platform to EMCOM, or to get out of EMCOM, whenever you want :P great editor. |
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Good investigations going on here! Does this work for sonar too? |
arghhhh
damaging a platform is only possible if this platform is drivable ! Just found that ... So, If you could get out of EMCOM with any platform (using a script engage to itself), there is no way to put an AI radiative platform to EMCOM, as you couldn't damage her system if it's not a drivable one .... |
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no it doesn't :cry: I actually test some way to make an EMCOM platform pinging. It work for the radars, but I didn't found the way to force active sonar use. |
:up: Thanks for all the hints/tips guys. I've been slammed at work the past few weeks with little time to check the forum or play the game. I'll have to try the respawn trick.
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