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-   -   Testing some aspects of DW (lots of pictures) (https://www.subsim.com/radioroom/showthread.php?t=88472)

Zerogreat 01-17-06 08:58 PM

Testing some aspects of DW (lots of pictures)
 
Hello... once again i have for some while two computers at my disposal, so i decided to try some things in DW on my "LAN" :) Mainly regarding...detection. I did it to see how things work and while i was on it i also took pictures of my testing so you can see it too! :ping:

It might not be all 100% accurate, because DW is really very complex, and thus its hard to accuratelly test al lthe ascpects, but it should give the general idea :yep:

This time it was MH60 versus Chinese Kilo Improved... the helicopter trying to find the submarine at different depths, speeds and other circumstances, using different sensors... so, lets start!!! :arrgh!:

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First test was Kilo detectability againts radar. Kilo was visible on radar when at 14-15 meters, diving to 15-16 meters resulted in kilo being undetectable on the radar. Raising any masts while being at 15-16 meters depth had no effect on its detctability by radar. Getting very close to the kilo did not detected the masts too.
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And now kilo versus sonar :x

This was the lookout on the beginning

http://web.quick.cz/zerogreat/KiloCH_I_vs_MH60.jpg

The kilo is about 3,5 miles from our helo, running at 5 knots at 15 meters depth. There are two DICASS buoys next to the helo, one DEEP and one SHALLOW. Both ACTIVE - The DEEP one was able to see the kilo pretty well, while the SHALLOW one was unable to see it at all. The layer was at a 230 meters so it seems a bit strange to me. It was surface duct.

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Then i tried passive detection, and diesel noise :)

Ok, on those two pictures of passive DICASS and passive dipping sonar, you can see, that you can not see the Kilo at 3,5 miles range, 5 knots at 15 meters depth. :P

http://web.quick.cz/zerogreat/Kilo5ktsDIC.jpg

http://web.quick.cz/zerogreat/Kilo5ktsDIP.jpg

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Ok, that was somewhat expected....but lets see what happens if the kilo engages one of its diesels :hmm:

http://web.quick.cz/zerogreat/Kilo5ktsDIC+1Diesel.jpg

http://web.quick.cz/zerogreat/Kilo5ktsDIP+1Diesel.jpg

Now we can see you, boy :ping:

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So what now, will engaging of the 2nd diesel have any more effect???? :stare:

http://web.quick.cz/zerogreat/Kilo5ktsDIC+2diesels.jpg

http://web.quick.cz/zerogreat/Kilo5ktsDIP+2diesels.jpg

Wow! it definitely does! A big time! :huh:

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Now lets disengage diesels, dive the ship to 100 meters and start running at 15 knots!

This tells us a bit about difference in active return in relation to distance to the sub.

http://web.quick.cz/zerogreat/Kilo100mFurther.jpg

http://web.quick.cz/zerogreat/Kilo100m.jpg


So lets go passive now...the kilo, even at 15 knots, is one sneaky bastard! :damn: So the range at which VLAD got hot was measly 850 yards :88)

http://web.quick.cz/zerogreat/Kilo15kts100mRNG1.jpg


But still at this range, buoys get no reading and no frequency alert :cry:

http://web.quick.cz/zerogreat/Kilo15...mRNG1Buoys.jpg


But the dipping sonar hears something! But well...it is a very very faint line, i would probably not notice it not knowing where the sub is :roll:

http://web.quick.cz/zerogreat/Kilo15kts100mRNG1Dip.jpg



So....let it come just a bit closer!

http://web.quick.cz/zerogreat/Kilo15kts100mRNG2Act.jpg

At a distance of about 350 yards, plus about 200 yards (because my helo drifted in wind) from the buoys, i have at last got a frequency alert and my deep VLAD and only my deep VLAD showed me a nice faint line.

http://web.quick.cz/zerogreat/Kilo15...mRNG2Buoys.jpg

In the next few seconds the deep VLAD developed a second faint line, but that was the best it done, when the kilo came too close to the buoy, the contact was lost. :nope:

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And now active detection in relation to depth!

Kilo at 150 meters...
http://web.quick.cz/zerogreat/Kilo150m.jpg

At 200 meters......
http://web.quick.cz/zerogreat/kilo200m.jpg

At 200 and 50 meters...............
http://web.quick.cz/zerogreat/Kilo250m.jpg

Now at 300 meters, there appeared some strange ghost contact! :o Took two pictures of it!
http://web.quick.cz/zerogreat/Kilo300m.jpg
http://web.quick.cz/zerogreat/Kilo300m2.jpg


And at 350 meters, the kilo imploded :lol:
http://web.quick.cz/zerogreat/Kilo350mDead.jpg



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Now that is all.... interesting? :hmm: :rock:

Kazuaki Shimazaki II 01-17-06 09:22 PM

Err, you don't think the pictures can be shrunk to quarter size and still be visible?

WargamerScott 01-17-06 11:46 PM

Hey, that was a great post ZeroGreat! Thanks for taking the time to do the experiment and posting the illustrated results! I think if DW came with a strategy guide that used examples such as yours, the game would be much easier to learn.

Well Done! :up:


BTW: As an aside, I have discovered that a lot of people approach DW like I did, that is, they would love to get the game, but the learning curve scares the heck out of them.

XabbaRus 01-18-06 04:11 AM

Aye Zero reduce the quality of the jpegs and that would help.

Very good though.

what version of DW and what mods if any?

Zerogreat 01-18-06 05:56 AM

Of course the pictures can be shrunk...but there is a question... why? :) Umm, because it is a sonar screen, i think it is good to make it as much readable as possible to not loose details :) But if you want, i will see what can be done ;)


Oh, the version, i definitely wanted to notice that but then i forgot :lol: It is the 1.03beta with sound vs. speed fix (maybe it is integrated in the beta anyway? :) ) and font mod :lol:


I also had pictures of the SSP, both from the kilo and from the helicopter, but somehow, both of these pics became lost :ping:

Fish 01-18-06 05:57 AM

I have problems downloading the pics, even as I have 5000 kbps download speed :doh:

Zerogreat 01-18-06 06:16 AM

Quote:

Originally Posted by Fish
I have problems downloading the pics, even as I have 5000 kbps download speed :doh:

Might be because i was uploading the new versions right now :hmm:

Ok, reduced the overall size from 2,62 MB to 1,82 MB ... should take 3 seconds to load them all on your 5000 kbps line :|\ ... but i dont think 'my' server is that fast anyway :lol:

XabbaRus 01-18-06 08:43 AM

Thing is Zero I post 1024x768 res pics and they come up quicker.

REduce the jpeg quality when you resave.

sonar732 01-18-06 09:40 AM

When I attempted to save them, they were bitmaps.

XabbaRus 01-18-06 10:36 AM

That was my first impression when I opened the thread.

If that is the case then no wonder they are taking a long time to load.

Zerogreat 01-18-06 12:20 PM

Verdammt..... They are JPEGs with 30% compression, i am not that dumb to post uncompressed bitmaps, that would have like 2 MB for EACH picture :huh:

Anyway, thanks to WargamerScott for appreciating my work and not just complaining like others :cry:

XabbaRus 01-18-06 03:11 PM

I appreciate the work but for some reason they are loading really slow.

Sorry Zero what you have done is great.

Gizzmoe 01-18-06 03:23 PM

30 minutes, still loading... :zzz:

Next time use Imageshack, please!!! ;)

Zerogreat 01-18-06 03:36 PM

I'm sorry i dont know why they load so slow for you, the site works fine for me :-?

sonar732 01-18-06 04:08 PM

Zero...I wasn't trying to be mean...just letting you know that even with 1.5mb/s download, it's taking quite a bit of time.


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