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Testing some aspects of DW (lots of pictures)
Hello... once again i have for some while two computers at my disposal, so i decided to try some things in DW on my "LAN" :) Mainly regarding...detection. I did it to see how things work and while i was on it i also took pictures of my testing so you can see it too! :ping:
It might not be all 100% accurate, because DW is really very complex, and thus its hard to accuratelly test al lthe ascpects, but it should give the general idea :yep: This time it was MH60 versus Chinese Kilo Improved... the helicopter trying to find the submarine at different depths, speeds and other circumstances, using different sensors... so, lets start!!! :arrgh!: ------------------------------------------------------------------------ First test was Kilo detectability againts radar. Kilo was visible on radar when at 14-15 meters, diving to 15-16 meters resulted in kilo being undetectable on the radar. Raising any masts while being at 15-16 meters depth had no effect on its detctability by radar. Getting very close to the kilo did not detected the masts too. ------------------------------------------------------------------------ And now kilo versus sonar :x This was the lookout on the beginning http://web.quick.cz/zerogreat/KiloCH_I_vs_MH60.jpg The kilo is about 3,5 miles from our helo, running at 5 knots at 15 meters depth. There are two DICASS buoys next to the helo, one DEEP and one SHALLOW. Both ACTIVE - The DEEP one was able to see the kilo pretty well, while the SHALLOW one was unable to see it at all. The layer was at a 230 meters so it seems a bit strange to me. It was surface duct. --------------------------------------------------------------------------- Then i tried passive detection, and diesel noise :) Ok, on those two pictures of passive DICASS and passive dipping sonar, you can see, that you can not see the Kilo at 3,5 miles range, 5 knots at 15 meters depth. :P http://web.quick.cz/zerogreat/Kilo5ktsDIC.jpg http://web.quick.cz/zerogreat/Kilo5ktsDIP.jpg ------------------------------------------------------------------------------ Ok, that was somewhat expected....but lets see what happens if the kilo engages one of its diesels :hmm: http://web.quick.cz/zerogreat/Kilo5ktsDIC+1Diesel.jpg http://web.quick.cz/zerogreat/Kilo5ktsDIP+1Diesel.jpg Now we can see you, boy :ping: ------------------------------------------------------------------------------ So what now, will engaging of the 2nd diesel have any more effect???? :stare: http://web.quick.cz/zerogreat/Kilo5ktsDIC+2diesels.jpg http://web.quick.cz/zerogreat/Kilo5ktsDIP+2diesels.jpg Wow! it definitely does! A big time! :huh: ----------------------------------------------------------------------------- Now lets disengage diesels, dive the ship to 100 meters and start running at 15 knots! This tells us a bit about difference in active return in relation to distance to the sub. http://web.quick.cz/zerogreat/Kilo100mFurther.jpg http://web.quick.cz/zerogreat/Kilo100m.jpg So lets go passive now...the kilo, even at 15 knots, is one sneaky bastard! :damn: So the range at which VLAD got hot was measly 850 yards :88) http://web.quick.cz/zerogreat/Kilo15kts100mRNG1.jpg But still at this range, buoys get no reading and no frequency alert :cry: http://web.quick.cz/zerogreat/Kilo15...mRNG1Buoys.jpg But the dipping sonar hears something! But well...it is a very very faint line, i would probably not notice it not knowing where the sub is :roll: http://web.quick.cz/zerogreat/Kilo15kts100mRNG1Dip.jpg So....let it come just a bit closer! http://web.quick.cz/zerogreat/Kilo15kts100mRNG2Act.jpg At a distance of about 350 yards, plus about 200 yards (because my helo drifted in wind) from the buoys, i have at last got a frequency alert and my deep VLAD and only my deep VLAD showed me a nice faint line. http://web.quick.cz/zerogreat/Kilo15...mRNG2Buoys.jpg In the next few seconds the deep VLAD developed a second faint line, but that was the best it done, when the kilo came too close to the buoy, the contact was lost. :nope: ------------------------------------------------------------------------------ And now active detection in relation to depth! Kilo at 150 meters... http://web.quick.cz/zerogreat/Kilo150m.jpg At 200 meters...... http://web.quick.cz/zerogreat/kilo200m.jpg At 200 and 50 meters............... http://web.quick.cz/zerogreat/Kilo250m.jpg Now at 300 meters, there appeared some strange ghost contact! :o Took two pictures of it! http://web.quick.cz/zerogreat/Kilo300m.jpg http://web.quick.cz/zerogreat/Kilo300m2.jpg And at 350 meters, the kilo imploded :lol: http://web.quick.cz/zerogreat/Kilo350mDead.jpg -------------------------------- Now that is all.... interesting? :hmm: :rock: |
Err, you don't think the pictures can be shrunk to quarter size and still be visible?
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Hey, that was a great post ZeroGreat! Thanks for taking the time to do the experiment and posting the illustrated results! I think if DW came with a strategy guide that used examples such as yours, the game would be much easier to learn.
Well Done! :up: BTW: As an aside, I have discovered that a lot of people approach DW like I did, that is, they would love to get the game, but the learning curve scares the heck out of them. |
Aye Zero reduce the quality of the jpegs and that would help.
Very good though. what version of DW and what mods if any? |
Of course the pictures can be shrunk...but there is a question... why? :) Umm, because it is a sonar screen, i think it is good to make it as much readable as possible to not loose details :) But if you want, i will see what can be done ;)
Oh, the version, i definitely wanted to notice that but then i forgot :lol: It is the 1.03beta with sound vs. speed fix (maybe it is integrated in the beta anyway? :) ) and font mod :lol: I also had pictures of the SSP, both from the kilo and from the helicopter, but somehow, both of these pics became lost :ping: |
I have problems downloading the pics, even as I have 5000 kbps download speed :doh:
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Quote:
Ok, reduced the overall size from 2,62 MB to 1,82 MB ... should take 3 seconds to load them all on your 5000 kbps line :|\ ... but i dont think 'my' server is that fast anyway :lol: |
Thing is Zero I post 1024x768 res pics and they come up quicker.
REduce the jpeg quality when you resave. |
When I attempted to save them, they were bitmaps.
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That was my first impression when I opened the thread.
If that is the case then no wonder they are taking a long time to load. |
Verdammt..... They are JPEGs with 30% compression, i am not that dumb to post uncompressed bitmaps, that would have like 2 MB for EACH picture :huh:
Anyway, thanks to WargamerScott for appreciating my work and not just complaining like others :cry: |
I appreciate the work but for some reason they are loading really slow.
Sorry Zero what you have done is great. |
30 minutes, still loading... :zzz:
Next time use Imageshack, please!!! ;) |
I'm sorry i dont know why they load so slow for you, the site works fine for me :-?
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Zero...I wasn't trying to be mean...just letting you know that even with 1.5mb/s download, it's taking quite a bit of time.
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