SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Earshots1.1 (https://www.subsim.com/radioroom/showthread.php?t=88424)

Fangschuss 01-16-06 05:05 PM

Earshots1.1
 
Hey Kaleuns

This is my first release and the first time ever i made a Mod !

This Mod contained only a Modified Sh3.sdl file !

What have i Tweaked

Quote:

Earshots1.1 extension of SoundFix1.0


This modification increased the Soundranges in SH3, my goal was to increased
the sound Atmosphere in SH3.

Changes:

-for DD/DE clasships

the default hearing ranges was ~1000m
I increased the earshot dependent on the ship type to ~1500m to ~1900m

-for Airplanes

the default hearing ranges was dependent by planetyp was ~2000m to ~2200m
Increased the earshot to ~4000m to ~4200m

-Opening of muzzle valve

volume increases
changing ranges from 5m-100m to 18m-100m

-Torpedo firing Sounds

volume increases

-Ship sinking Sound (Scufundare vapor.wav)

Setting the ranges to 100m Min range and 4000m Max range

Remark:

Unfortunately the sinking sound is only listen outside the UBoat dont now how to
fix this

-Ship clock Central one

volume increases
changing ranges

-Diesel Sounds (inside/outside the UBoat)

easily volume lowered

-Thunder Sounds

easily increases

-------------------------------

Future Step´s

Volume increases and range changes for Capital ships and Cargo ships


THX
-------------------
Download >> http://rapidshare.de/files/11489371/...ts1.1.rar.html
-------------------

PS: Please forgive my poor english

Gammel 01-16-06 05:10 PM

:up:
thanks! downloading now...

Redwine 01-16-06 05:18 PM

Re: Sound Fix
 
Quote:

Originally Posted by Fangschuss
Hey Kaleuns

This is my first release and the first time ever i made a Mod !

This Mod contained only a Modified Sh3.sdl file !

What have i Tweaked

# Destroyers << Now you shout hear the DD much much rather

-------------------

PS: Please forgive my poor english


Hi Fangschuss, many thanks for effort, and congratulations for your first mod !! :up:

I am intersting in this fact, please read :

http://subsim.com/phpBB/viewtopic.php?t=47153

The matter is apparently the audio message "we are pinged sir" overrun the message "destroyer in attack run !"

With your mod, with the DDs propellers with increased volume and audible range..... you can hear the "destroyer in attack run !" message normally ?

PD : as a suggestion and comment, attempt to do a manual editing guide for your mods, it is needed to make each mod compatible with previous mods installed, i have the SH3.sdl file tweaked yet, and i will lose my tweaks if i install yours :up: :up:

Thanks in advance. :up:

Maverick_[GER] 01-16-06 05:39 PM

@Fangschuss

Is your mod including the adjustments of the BigSoundPack-mod from Nightmare2k3 and FLB Sale U-999? http://www.my-smileys.de/smileys2/scratch_head.gif

Marhkimov 01-16-06 06:04 PM

Re: Sound Fix
 
Quote:

Originally Posted by Fangschuss
# Ship Sinking << Now you can hear it at longer Ranges

# Destroyers << Now you shout hear the DD much much rather

Hmm... How did you do that???

With the mini tweeker tool, I tried for the longest time to make these louder, but my changes did not work for either.

Kpt. Lehmann 01-16-06 07:28 PM

Downloading, thanks Fangschuss! :up:

I hope it works. :ping:

Fangschuss 01-17-06 12:53 AM

Moin Moin Kaleun´s

Quote:

The matter is apparently the audio message "we are pinged sir" overrun the message "destroyer in attack run !"

With your mod, with the DDs propellers with increased volume and audible range..... you can hear the "destroyer in attack run !" message normally ?
Sorry no improvement this time :damn: i also tested around with the Priority setting´s , but without success .... this time :nope:

Quote:

@Fangschuss

Is your mod including the adjustments of the BigSoundPack-mod from Nightmare2k3 and FLB Sale U-999?
Sorry never heard about it :oops:

Quote:

Hmm... How did you do that???

With the mini tweeker tool, I tried for the longest time to make these louder, but my changes did not work for either.
I increased the audible distance, for the Vapor destroyer propeller.wav this time from MinRadius 20 to 40 and MaxRadius from 1000 to 2000, also testing around with the Priority settings i notice what some Sound´s are set to a low priority ~1 other one´s at high ~128, not really sure witch priority work´s better i´m on it

oh forget nearly using the MininTweaker tool
-------------------------

Any feedback ! Suggestions,Criticism

THX

uhu 01-17-06 05:04 AM

Great work!!!

How about to make the depth charges also louder?

Fangschuss 01-17-06 09:50 AM

@uhu

Thx for uhu

For my taste i thing they are loud enough :hmm:

Whats your impression you can hear the DD/DE rather than befor ?

THX

Marhkimov 01-17-06 12:06 PM

Quote:

Originally Posted by Fangschuss
Whats your impression you can hear the DD/DE rather than befor ?

I can hear them when they are about to run me over. I love it!

Now, how about extending the range at which all aircraft can be heard? I think it is way too short.

Redwine 01-17-06 12:30 PM

Quote:

Originally Posted by Marhkimov
Quote:

Originally Posted by Fangschuss
Whats your impression you can hear the DD/DE rather than befor ?

I can hear them when they are about to run me over. I love it!

Now, how about extending the range at which all aircraft can be heard? I think it is way too short.

Try adding these SH2 proppeller sounds to Fangschuss
Mod guys !!

They are much better than SH3 sounds.......

Download them here yet renamed and in high and low quality.


http://rapidshare.de/files/11234262/...ounds.zip.html


Destroyer attacks are really impresive with SH2 sounds, merchant prop sound too.

:up:

Fangschuss 01-17-06 12:35 PM

Quote:

Originally Posted by Marhkimov
Quote:

Originally Posted by Fangschuss
Whats your impression you can hear the DD/DE rather than befor ?

I can hear them when they are about to run me over. I love it!

Thx Marhkimov

Quote:

Originally Posted by Marhkimov
Now, how about extending the range at which all aircraft can be heard? I think it is way too short.

This will be the next step, but first i will tweak the other Warship´s :doh:

AOTD_Hoschi 01-17-06 12:41 PM

Re: Sound Fix
 
Quote:

Originally Posted by Fangschuss
Hey Kaleuns

This is my first release and the first time ever i made a Mod !

This Mod contained only a Modified Sh3.sdl file !

What have i Tweaked

# Torpedo tube opening Sound << Volume increased

# Torpedo tubes Firing Sound <<< Volume increased

# Clock << Now you can Hear the Clock "Zentrale"

# Ship Sinking << Now you can hear it at longer Ranges

# Destroyers << Now you shout hear the DD much much rather



http://rapidshare.de/files/11187100/...ix1.0.rar.html

THX

-------------------

PS: Please forgive my poor english

Nice Work ! That´s an feeling if the DD´s me overrun ! ;-)

Fangschuss 01-17-06 01:13 PM

Quote:

Originally Posted by Redwine

Try adding these SH2 proppeller sounds Fangschuss
Mod guys !!

They are much better than SH3 sounds.......

Download them here yet renamed and in high and low quality.


http://rapidshare.de/files/11234262/...ounds.zip.html


Destroyer attacks are really impresive with SH2 sounds, merchant prop sound too.

:up:

Thx Redwine DL Now :D

Maverick_[GER] 01-17-06 01:24 PM

Quote:

Originally Posted by Fangschuss
Quote:

@Fangschuss

Is your mod including the adjustments of the BigSoundPack-mod from Nightmare2k3 and FLB Sale U-999?
Sorry never heard about it :oops:

Sorry, my fault. :damn: I am wrong with the BigSoundPack-mod. :oops:

I mean the SH3.sdl of the "complete atmospheric plus sound effects pack version 4.1" from finiteless.
You can find the 'V4.1_SHIII_Atmospheric_and_Sound_Effects_Pack.rar ' on U-Boot.RealSimulation.com --> Silent Hunter 3 Audio Files.

Is your SH3.sdl including the tweaks of finiteless mod? http://smilies.vidahost.com/contrib/Bizkit/ponder.gif


All times are GMT -5. The time now is 03:40 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.