SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Destroyable bunkers and flaks (https://www.subsim.com/radioroom/showthread.php?t=88325)

Desprocon 01-13-06 08:52 PM

Destroyable bunkers and flaks
 
Hi,
as I already posted in the mapping section I noticed coastal bunkers and flaks are invincible. I added some bunkers and flaks on one of my maps to support my subs and cause it adds more atmosphere to the game.
Unfortunately I found out they are not destroyable and two bunkers can sink a whole fleet if you wait long enough.

Is there already a mod covering this problem or can you tell me how to make those land units destroyable?
Maybe I could add something in the configs (f.e. zone.cfg) but I am new to mapping/modding and don't know enough about it.

Despro

Barbarossa 01-14-06 04:01 PM

yeah i noticed this when making custom missions about half a year ago. I dont think there is much you can do about it.

:cry:

andy_311 01-14-06 10:38 PM

Ironic isn't it? It's like with the Brits in Singapour anything that comes within range of these guns get sunk no matter what ship or TF but come 1944 your goosed! you lose your base and head north to safe waters I read somewhere that Germany has 1 airbase on this site compare to the allies xxxx no wonder we bloody lost.
Try doing the dover dash on the surface see how far you get (about 40m down) so much for the atlantic wall.

uhu 01-16-06 10:08 AM

Maybe it would be an option, if other isn't, that there were stationary ship's gun turrets? Or stationary ships, w. turrets, with the bunker, as visual?

uhu 01-16-06 10:11 AM

Quote:

Originally Posted by Barbarossa
yeah i noticed this when making custom missions about half a year ago. I dont think there is much you can do about it.

:cry:

...and where are theese custom missions?

I would like to play them, (or build them in the campaign)?

Desprocon 01-18-06 07:22 AM

Well thank you for your answers. Too bad it's not possible to mod this part of the game. :(
It's so much fun watching the firefights.
I hoped it would be possible to add hitzones for turrets to the zone.cfg. What is this cfg for then? I mean adding hitzones can't be it's purpose, right? Cause you cannot bind any new zones to the existing model.


All times are GMT -5. The time now is 06:33 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.