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-   -   Crew Management - a question (https://www.subsim.com/radioroom/showthread.php?t=88252)

horsa 01-11-06 10:48 AM

Crew Management - a question
 
How popular/useful are the crew management features of SH3 ?

I'm not a regular player of SH3 but I believe there are two aspects to this

1. The management of "fatigue"
2. The upgrading of crew between patrols.

Thanks

Rosencrantz 01-12-06 04:09 PM

I couldn't stand the stock version fatique, so now I'm using Jasons 24h Holl for fatique, with only slight changes done by me.

Qualifications / promotions:

Ranks in the game are not modelled with care, but I can live with that. Qualifications are ok, but it would be nice if officers had somewhat different combinations for qualifications. I mean, no combination Engines - Artillery - Medic for example. Maybe Engines - Mechanics - Controls, that sounds much better for me. Well, that's easy to mod. so I did it.

Ducimus 01-12-06 04:18 PM

I never did like the fatigue system, and turned it off for the longest time.

Recently i found a way to "fix" it where it added to the gameplay, without the micromanaging ive come to hate so much.

http://www.subsim.com/phpBB/viewtopic.php?t=47186

johnlax 01-12-06 04:21 PM

crew
 
Yes I think crew managment is one of the more cumbersome aspects of the stock game. It is too early for me to provide a definitive opinion on the subject. I would like to complete as many patrols as possible before I cast a final judgement on this subject.


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