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Need to remove special forces.
Anyone found a way to remove the inflatable craft after arriving at a certain point?
I have a special forces group picked up by a fishing boat, but can't find a way to remove the craft after delivering the special forces. |
I think there are two ways:
1) put a goal to the special forces, that will be triggered by the presence of the fishing boat (approach goal, if I remember right), in the last page, select the option "remove attached platform" (i.e. the special forces). 2) use a script, "remove...". In the appropriate goal's (either attached to the fishing boat or the special forces) last page, select "run script" and select the script. You can check my missions, I have used these techniques in them... Miika |
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Can't really be done Fish, no way to attach a goal to an object the player launches after the mission starts. You could set a goal that creates a SOF Raft when you reach a location...
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I let the sub deliver the goods now. |
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