LuftWolf |
01-03-06 12:48 PM |
Re: Two active sonar questions
Quote:
Originally Posted by Kazuaki Shimazaki II
1) I'm having trouble seeing the glowing blips on my active sonar, especially on the Akula's circular display. I ping and from the return (I know that the aural return does not vary with return strength in the game) I know the target is less than 10000m (sometimes even 5000m) away and it ain't small. But I often can't find the blip so I can mark it!
I use a laptop LCD monitor. Can anyone recommend any techniques I can try to either make the blips stand out a little more or just so I get a little better at finding those blips?
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The Russian sonars can be hard to get accustomed to, the display method can sometime make it hard to find contacts. The Western active sonars are a bit easier to read.
Also, audio only returns are supposedly a feature of real life active sonar as well, so it is modelled in the sim as well. Depending on the acoustic conditions, some contacts may not show up well. To try to get a good feel for the active sonar, you can try dropping an active decoy and moving for some distance and then turning around and pinging it. They should show up nicely at short range.
Quote:
Originally Posted by Kazuaki Shimazaki II
2) What's the difference b/w the "Omni" and the "Omni-rotational" active pinging in the FFG-7? Which one works better?
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In general, the two modes to use are Omni-Rotational and Single Beam. Omni-Rotational is good for searching an area and if you get an audio only return, you can use single beam to narrow down the search area. Omni is used if your sonar gets damaged somehow, sometimes only the rotational features get disabled but the rest of the hull sonar operates fine.
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