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Starting in your Patrol Zones (Like SH1)?
In SH1, you started out in your general patrol zone; eg, Sea of Japan, off Japan, Phillipines; without having to spend 2 hours transiting to the patrol area on time compression; does anyone think that this would be a worthwhile mod for SH3?
I know the people who value realism wouldn't like it; but those who don't have a lot of time would probably like it. |
I'm sure it can be done, via a program such as SH3Cmdr.
Your only real problem would be to get JScones to program such a feature... Since I assume that the mass majority of kaleuns won't use it. |
I reckon it could be done by changing the DeparturePointLong, DeparturePointLat and DeparturePointHeading settings for the next patrol in Careers_0.cfg. But I haven't tried it though.
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Why would you want to do that and miss out on all the lovely air attacks in transit?
:arrgh!: |
I'd think it would be more boring to be placed at the patrol zone automatically. I sink more ships ingress and egress of the patrol zone. Being stuck at a grid for 24 hours can be pretty boring. :zzz:
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Something will have to be done for SHIV however....every patrol will be like a patrol to South Africa.
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A better TC system would do for SHIV, I think :hmm:
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It's funny, but that's exactly what UBI said was going to happen with SHIII, but they changed they're minds after the overwhelming majority said they wanted to sail the boat there themselves.
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Its much better this way. Sometimes i expend most or all my torpedo's before ever reaching my assigned grid, and once there, not see a damn thing. |
The patrol's not about the destination. It's all about the strafing Catalinas and rotting sausages along the way...
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if they'd have slapped in the milk-cows or similar- with a realism option to start from along side those rather than base they could have covered both ends of the market- for creative guys you can't help thinking sometimes that game devs lack a little something in the imagination dept
meantime folks can edit their LND campaigns files and alter the lat/long co-ordinates for one of the bases to where ever they like---only drawback being you end up with Lorient etc written on the map in the wrong location (only the word is misplaced --the port it self is where it belongs) but you can start from where you want---if you add a docked ship or sub there it can look ok--same thing---(was this the basis of the milk cow mod?) |
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