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about akula mod in dw
i find akula mod in dw is not perfet! 1, below the waterline the colour should be red . 2, hull should be better chubbiness...! i hope indeed a man can creat correct 3d mod to replace the original mod!!!
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The drawing you posted is very nice indeed. Do you mind if I use it to make the 3D model? I'll probably have someone make the texture. Do you happen to have pics with the colors that should be used?
Thanks |
I have already made an Akula model that is in the paintshop :)
Just a matter of sorting a few things out :) |
i hope anybody can do it, i hope take the realistic mod to dw!
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your mod is more realistic ,how can i get it?
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That's quite impressive, Xabba. :up:
Good work. :) |
And a sweet Mcarm paint job. It was a 'special edition' with the text on the side. :cool:
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Is it possible to move this model from SCX to DW? Maybe via DWEdit? I think it will be difficult in case of player sub - DW models have opening TT doors, which SC models don't have...
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Yes, this is the Mcarm special edition Akula :rock: :rock:
It is possible to move this from SC to DW. There is a big problem with doing this though !!!! Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places. Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin :( The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to :nope: :nope: . |
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LOL
That is the Deep Six model with the Mcarm special paint job. My akula which is mapped but not painted has fully working doors, but I have to work out the pivot positions as they spin on the wrong directions. Hopefully mine will be ready soon....eh Ramius ;) |
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