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Release date Q3 2007, what does that imply ?
Release date Q3 2007, what does that mean ?
In case SHIV would use same engine and is "just" a redone AI, ports, models and units. Then I would think 2 year dev-time is too long, right ? So could this mean SHIV will not use the SHIII engine but have a brand new engine ? What is your educated guess or opinion ? |
If Q3 2007 is the fiscal year it could be released between April and June 07. Let´s say they start the project mid January/early February 06, then it´s not really that much time they have to fix the dozens of bugs, add features, rework the AI and improve the graphics engine.
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The release date is a very early estimate and will undoubtedly change between now and completion. Therefore, I would say that the date implies nothing other than giving the delevopment team ample time to work before the community starts crying 'where's the game?!'.
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But I must also admit that some time ago a formet dev-team memner told me that the engine is already being used for another game (don't tecall th title) and that it would be good enought for a couple of games more. |
Gizzmoe wrote:
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I see that release date and raise it 6 months... :hmm:
But thats for a redone/new engine! |
Re: Release date Q3 2007, what does that imply ?
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2007? How am I supposed to wait that long? Anyone got a extra time machine I can borrow? :ping: |
I would dedicate more time to SH3, because waiting impatiently is not fun...
On the otherhand, at least SH3 is fun... I hope. ;) |
Hopefully it means that SH-IV is serious for UBI. I do not hope that it means that everything will be done from scratch: research, graphics, engine etc, because then it means no wolfpacks, messy convoys, long wish-lists, halfway development and a release 'as such'.
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Come on, GTA2 used a different engine than GTA, but was not very innovative. On the other hand, X-Wing Alliance, believe it or not, uses the same engine as the ancient Secret Weapons of the Luftwaffe (which in turn has it from an even earlier sim!). OK, so the engine has evolved, but still - do XWA and SWTL have anything in common at all? Used-again engine does not equal an identical experience. And as for the publishers "giving the developers too much time: You can't give a game long enough time to develop their title. In this day and age of rushed, unpatched games, be glad they're giving the developers all the time they need, not worried. Furthermore, it means us designers and modders can pretty much jump into the game and be familiar with it. And why make a new engine if the old one works? Hm? That'd be all. Quote:
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Re: Release date Q3 2007, what does that imply ?
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New assests, which could be from the pacific theatre. :zzz: They allready have many dd's and carriers modeled, with some modifications to it they will look almost authentic as from the pacific. :zzz: After sh3 i'm certainly not interested in another sh title. I'm rather having bigger hopes for our independent sub sim developers. :yep: |
Hey, all this Q2 this and Q4 that and 2007 stuff, look on the bright side, by the time the game comes out most of us will need to drop another $1500.00 on a game that will cost $50-60.00 because our current CPU's and vid cards wont be able to keep up with the graphics.
WooHoo, another PC build :up: |
I suspect that SH4 will use a new engine.
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Im betting on the same engine with some graphical tweaks and hope fully alot of AI fixes.
I think they will try and do something clever for SH4, maybe it will have multiple sides playable or mutiple unit types (sub/ surface/ air like DW), or maybe DC built in or.... or something god knows but if it was just a PTO sub sim with Yank subs all made on SH3s engine, its unlikey it would take the best part of 2 years to deliver, I think they have something bigger and more ambitious planned than just another subsim. |
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