SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   merchant/hunters (https://www.subsim.com/radioroom/showthread.php?t=86504)

DC2Sal 11-13-05 10:05 PM

merchant/hunters
 
Is this correct? I just discovered a small tug, loaded with a heavy armament of guns and even a dc rack. It looks ridiculous, a huge cannon on top of a small pilothouse. This is my first patrol with a new career, in Sept 1939. In the museum everything appears to be fine, but out on patrol I found more than one of these crazy looking merchants. My current installed mods include IUB 1.2 new version , with the RUB 1.44 defaluts, SHIII commander 2.3 and average joe speed /sound mod. Can anyone help me out. Thank you.

CCIP 11-13-05 10:22 PM

Armed tugs - yep, they exist. Be careful of them!

I'm not sure whether RUb included my last bit of work for Ops, which added a lot of such light auxiliary patrols around Britain, but it shouldn't be surprising at all - historically, hundreds of light vessels of all sorts were deployed on armed watch in coastal waters. :hmm:

thasaint 11-14-05 04:50 AM

i believe it did CCIP, unless SHcommander did it somehow... those are the only 2 things i have installed capable of adding these

run into a lot of tugs N of britain, so sometimes i get annoyed n blow one up... i think i needed a change of underpants after that first shell flew over my conning tower lol

jaxa 11-14-05 09:55 AM

I had troubles with small tug too, my uboot was sinked in November 1939. :down:
Now I'm very careful.


All times are GMT -5. The time now is 05:49 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.