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-   -   Wake Homers (https://www.subsim.com/radioroom/showthread.php?t=85907)

N00be 10-25-05 07:16 PM

Wake Homers
 
Heya
Im going totally insane, how do you use wake homers? I used like 5 torps on one ship and all of em just passed the ship. What am I missing?

Oh and is it correct that the LWAMI mod makes one of the russian torps (65cm) a wake homer? If yes, it would be nice if the ingame reference could be adjusted.

Thanx

Deathblow 10-25-05 07:43 PM

Wakehomers only work if
1. They pass through the walke of a ship that is close enough for it to detect the wake
2. Are travelling slow enough and shallow enough for its sensor not to wash out.

The torp should be programmed to a search depth of no greater than 10m, I chose 8m myself, and a speed that is slow enough not to wash out the sensor, I chose 42 knots personally, ideally 45 knots should be slow enough but sometime their is a bug that causes the torp speed to inappropriately elevate.

The direction of the torp should be aimed manually (snapshot) and aimed so that its path will cross close behind the ship.

N00be 10-25-05 08:35 PM

Ah cool, thanks alot!
Do you also know if the 65cm torps turned into wake homer with the lwami mod?

TLAM Strike 10-25-05 09:13 PM

Quote:

Originally Posted by N00be
Do you also know if the 65cm torps turned into wake homer with the lwami mod?

Yes. :yep:

Hobnail 10-25-05 09:33 PM

Yep, the 65cm is for surface targets only. Did a bit of spring cleaning aboard my Akula and brought onboard a few more 53cm and ditched some 53cm wakehomers to make more room.

Sea Demon 10-25-05 10:23 PM

Good, so now it acts more like a 65-76K. :P

Sea Demon

LuftWolf 10-25-05 11:55 PM

One, thing, the wakehoming sensor doesn't washout at any speed.

You can fire them at the torpedo max speed without problem. ;)

And we are waiting for Jamie's clearance on copywrite issues for adding a new section to the USNI for the Mod.

MaHuJa 10-26-05 06:46 AM

With the LWAMI mod, the torpedo does however have to go shallow to be able to detect the wake.

Deathblow 10-26-05 07:00 AM

Quote:

Originally Posted by Sea Demon
Good, so now it acts more like a 65-76K. :P

Which technically should probably be removed since they are rumored to have caused the Kurst incident and are probably no longer used.

OKO 10-26-05 10:14 AM

Quote:

Originally Posted by MaHuJa
With the LWAMI mod, the torpedo does however have to go shallow to be able to detect the wake.

not for the 53-65K, I always fire them at 55 knts without any lock problem. The only 2 things I change are the speed at 55 knts and the RTE when I fire them.
But things looks strange on 65-76K and need more tests.

LuftWolf 10-26-05 01:24 PM

Let's say the 65-76's are back on board Russian subs because of increased threat-potential from Blue forces and improved handling procedures. ;)

Not to mention they are the lynchpin of the Russian submarine weapons loadout and the Akula wouldn't be anywhere near as fun, or as deadly in gameplay. :up:

BTW, I have trouble believing they are really gone for good IRL... :|\

Deathblow 10-26-05 07:30 PM

Quote:

Originally Posted by LuftWolf
Let's say the 65-76's are back on board Russian subs because of increased threat-potential from Blue forces and improved handling procedures. ;)

Not to mention they are the lynchpin of the Russian submarine weapons loadout and the Akula wouldn't be anywhere near as fun, or as deadly in gameplay. :up:

BTW, I have trouble believing they are really gone for good IRL... :|\

I dunno, a wire-guided 900lb warhead is also pretty deadly.

I doubt they been turned into scrappheap as well, seeing that they're have been billions invested in their development and production. Probably just temporarily paused and placed in the storehouses until their safety issue has been fully investigated.

EDIT: grammar

LuftWolf 10-26-05 07:47 PM

Yes, a wireguided 900kg would be pretty deadly, if it weren't for that pesky NIXIE with an 85% effectiveness against A/P torpedos. :yep:

TLAM Strike 10-26-05 08:12 PM

Quote:

Originally Posted by LuftWolf
Yes, a wireguided 900kg would be pretty deadly, if it weren't for that pesky NIXIE with an 85% effectiveness against A/P torpedos. :yep:

I wouldn't want to be on the ship whose Nixie detonates that sucker! :o

LuftWolf 10-26-05 08:23 PM

Unfortunately, the game doesn't simulate the area blast effect for a detonation on the NIXIE. :cry:

At least not that I can remember... :hmm:


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