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Supporting new players
Well gentlemen the time is coming where we may very well see a influx of new players in to the genre of submarine/naval warfare.
Now it will be inevitable that all these new players will be coming on here, and asking all kinds of questions in a manner probably not usually used by those of us who have the patience for this type of simulation. IMHO we need to start getting ready for this stuff now so that we arent losing our heads when we get bombarded by questions that have been asked and answered previously, or that we would consider common knowledge. How can we get ready to do this you may ask? Invest in a stock of sedatives. LOL All and all im looking forward to new players maybe the subsim genre will will awaken from her slumber :zzz: |
Re: Supporting new players
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:sunny: :lol:
CNO - That was a very nicely weighted, delicate and finessed..........................plug. :|\ Although not for everyone the fleets, of which IMO, the Seawolves is the finest provide excellent supportive training, by some first rate Officers'. I would suggest any newcommer gets fully familiar first with basic game mechanics before carefully looking at all the options (Fleet or otherwise) open to them for play. A promotion intensive Fleet environment can feed the 'green' sprites into the mouths of sharks. Just beware - not many but certainly there. You have been warned. :yep: |
Ok since were going to turn my well intetioned thread into a feeding ground for the virtual fleets out there.(Thank you bellman) Ill just got ahead and plug in the VMC Navy.
Are you looking for a virtual fleet where realism is key? Do you want to feel as though your involved in a conflict on a global scale? One that employs not only naval but air and ground assets. If you answered yes to any of the above questions then your looking for the VMC Navy come join us today. www.vmcnavy.net If asked tell em Capt Mike "DarkSythe" Young sent ya. About the VMC. The Virtual Military Command was established in 1992 as the Submariners. This was a group that conducted missions offline using only a submarine simulator. A group of members then decided it was prudent to expand from just a submarine community to that of a Virtual Fleet. In 1998 the Virtual Naval Command was born. We continued on this path for a couple of more years. At one point other groups came to be: The Virtual Air Mobility Command, a group that provided military transport services. The Virtual Air Force Command, a group that conducted US Air Force Operations. The Virtual United States Marines, a special forces marine recon unit. The Virtual Army Command, a group of special operations and tank warfare community. It was the Joint Chiefs of staff of these communities who strived to work together towards common goals, however there was no common command authority. On April 10, 2000 the Virtual Military Command Navy was created. This was a merger of all the above groups. The fleet has been moving forward at a steady pace. With the organization expanding to online participation, the organization continues to grow. The fleet now conducts about 25 % of it's operations live. We are looking forward to raising this percentage to an equal 50/50 ratio. Offline operation are still a key aspect to the perspective member. |
Re: Supporting new players
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Why subsim ? DW is about Naval Warfare :rock: |
Wait, I have been away for quite some time... :D What happened? Why will there be a hoard of new players (can I adopt one?! Oooh, ooh, can I name one?!)? :-j
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Re: Supporting new players
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Submariners beware :arrgh!: |
:rotfl:
''Times change, make way for the surface and air units. :rock: Submariners beware :arrgh!: '' You surfs (serfs) and airheads are very welcome below the surface anytime - happy to make way down here for you. :lol: We Bubbleheads are a very friendly bunch. :arrgh!: :hulk: We serve shrimps - bring your own beer (and oxygen) :o :huh: :yep: |
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Thank you though :rock: |
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Ah... Bubbleheads ... great targets, at least as long as they dont try to be the Naval Equivalent of SAM Launchers. In that case ... well I guess you get my drift. And thanks for the invitation, but I prefer to stay high up and let my brain rot by onboard oxygen while enjoying the fine view ... which is quite the opposite to being 600ft underwater and letting rot my brain by onboard oxygen without a spectacular view.
Seriously tho, I concur with Skorn ... as long as people are happy playing DW, who cares if they belong to a fleet or not, as long as they are available to play with or against. |
:lol: OneShot - Bubblehead brains rot from alcohol, boredom on Barrier Patrol, that incessant sonar pinging sound
.............................. and the absence of women.:down: Airheads - just get too much of everything ! On the thread 'Line of sight' the OT theme is turning to scenario design for newcomers and help/advice/training. :yep: |
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