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-   -   Watch problem? (https://www.subsim.com/radioroom/showthread.php?t=85513)

Twitchy 10-16-05 03:09 AM

Watch problem?
 
I was doing my TC 1 mission and I woke up to change my crew, and I noticed A FREAKING MERCHANT OFF MY PORT BOW AT 5000 METERS. Why didn't my watch report this?

The Avon Lady 10-16-05 03:22 AM

What was your watch's efficiency level in the green bar?

Was it clearly visible or only so-so through fog/bad weather/darkness?

What version are you patched up to?

You were sleeping?! :o That'll teach yah! :yep:

Twitchy 10-16-05 03:26 AM

My watch was up about 59%. And I was sleeping because thats normally what people do at 3 in the morning. And the weather was clear, and it was day. Patched up to 1.4

The Avon Lady 10-16-05 03:44 AM

Quote:

Originally Posted by Twitchy
My watch was up about 59%.

Hmmmmmmm.............. :hmm:

Check the Becks cases for missing bottles. :doh:

Twitchy 10-16-05 04:03 AM

I have german voices on if that means anything.

Twelvefield 10-16-05 04:26 AM

The watch crew isn't always eager to share their discoveries with you. It might be due to pent up resentment from you getting to sleep while they suck on waves. Nonetheless, sometimes the watch will goof up. It's a bug. Periodic hydrophone sweeps (with you at the controls) seems to be the most efficient way I know of to catch up with enemy shipping. Depending entirely on your watch crew is a good way to get your boat sunk.

Kalach 10-16-05 04:44 AM

Quote:

Originally Posted by Twelvefield
Depending entirely on your watch crew is a good way to get your boat sunk.

You can rely on them for the most part, but you shouldn't put all of your lives in their hands ;)
I almost jumped into the ceiling yesterday when my first notification of an enemy ship was a very loud explosion on the bridge :huh:

Twitchy 10-16-05 10:50 AM

DAMMIT. I swear, this time I am majorly pissed. The sonarman just five minutes ago failed to audibly report a sonar contact. Perhaps I still have time to scramble to pursue

The Avon Lady 10-16-05 10:52 AM

Quote:

Originally Posted by Twitchy
Patched up to 1.4

Any mods?

FERdeBOER 10-16-05 11:05 AM

Maybe they reported the contact when the merchant still was far away and you did't hear it. Some time happened to me.

Another thing is that the crew doesn't actualice the info, once they "sing" the contac, they will not tell you again, only if the contact is lost and reagained.

Twitchy 10-16-05 11:16 AM

I have...radio log, german crew cheers, NeuUZO&Periv2, internal life mod, and thats it. As for that sonar contact, I have a intercept course set to blow it up on...monday? Thanks for the tip, I dove to peri depth and my sonar guy picked up that ship and updated the contact, its heading north instead of NE now that helps.

The Avon Lady 10-16-05 11:21 AM

Quote:

Originally Posted by Twitchy
I have...radio log, german crew cheers, NeuUZO&Periv2, internal life mod, and thats it. As for that sonar contact, I have a intercept course set to blow it up on...monday? Thanks for the tip, I dove to peri depth and my sonar guy picked up that ship and updated the contact

Does this happen when you're under high time compression or even under 1x TC?

Twitchy 10-16-05 11:32 AM

DAMMIT. I just realised that they blew off telling me about 6 radio messages and 4 other sonar detections. WTF :damn: :damn: :damn: :damn: :damn: :damn: Yeah it's happening at 1x

The Avon Lady 10-16-05 11:49 AM

Quote:

Originally Posted by Twitchy
DAMMIT. I just realised that they blew off telling me about 6 radio messages and 4 other sonar detections. huh? :damn: :damn: :damn: :damn: :damn: :damn: Yeah it's happening at 1x

What do you mean?

That they are telling you and you just didn't notice while you were out snoring? :zzz:

Or are you confirming that the magnitude of the problem is worse than you thought? :-?

Twitchy 10-16-05 12:44 PM

The magnitude is worse than I thought. Much worse. I don't think I'll play a TC 1x mission after this, if it is a bug, Ubisoft will never fix it because they don't care about us sub simmers.


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