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WE WILL NEVER HAVE ANOTHER ACES OF THE DEEP
I have been pritty dipressed lately with SHIII. I bought the game a few months ago and thought it had everything. When I bought the game I was like WOOT ANOTHER ACES OF THE DEEP. But unfortunatly after several months I found that lack of convoys, not many radio messages (aces of the deep had were you can send contacts in and get a wolfpack also you could radio a sos if needed and a supply or repairs), the resuply in the middle of the sea (If ya run out of fuel your screwed in SHIII), able to abandon ship and being picked up or become a prisoner, and the great wolf packs that would lure away the escorts and tell you when to move in. These all are aspects I miss about Aces of the deep. I love the graphics and the new features such as fireing from the guns or the detailed harbors in SHIII but there will never be an Aces of the deep.
I have tried RUB1.44 but found that when using this engin a deck gun takes 2 min to reload. Historical facts state that it took 2 min to man but less than 30 sec to reload. Also when I used this engin I noticed no capital or merchant ships in harbors . I like the game but I am afraid there will never be the days I had when I was a kid and played Aces of the Deep with my dad. I will always remember the game in a way that it really got me into suberines and the only way my father and I spend time. Thanks to all the modders out there trying to make the game fun and enhanced but we will never have will never be a Aces of the Deep. If a computer company reads this to make a U-boat game please play aces of the deep and SHIII and put them into 1. |
2 that. And pleas give us some kind of attachment 2 our crew like the pub in AOd, that really made my game. Make it in 3d with some background information etc etc.... since SH3 got crew and all that why not give them some history/background, new assignments osv, whould have been real nice.
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Re: WE WILL NEVER HAVE ANOTHER ACES OF THE DEEP
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Furthermore, way before I was using either of those mods, I had sufficient convoy contact and reports. Are you using the game's map to travel in the area of known convoy routes? Do you put your hydrophones to good use? Quote:
But if you're playing at 1x TC anyway, why don't you just install the mod? The messages will not really be relevant but they'll add atmosphere you might feel is missing. Quote:
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[quote]I have tried RUB1.44 but found that when using this engin a deck gun takes 2 min to reload. Historical facts state that it took 2 min to man but less than 30 sec to reload.[quote] There are a million and one ways to restore or customize this RUb setting. One of the easiest is via the latest version of the SH3 Commander utility. Quote:
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Yes we will have a Aces of the Deep, its now called Silent Hunter 3!
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I'm agree with emevet, sometimes I thing that just the game (AOD) with actual graphics would be and outsanding game. The same with SHI.
Despite that, all games when we were childs will be better. No game will be better than "the great escape" or "maniac Mansion". I think that SHIII is, at least (so many years waiting), as good as AOD was in his time. With differences, can be improved, but is GREAT. :up: |
Dude these are mods, meaning no matter what ya do there will be a day when the mod creator will no longer wish to make the updated mods. I feel the game should have came with these things to begin with not just a few patches and then leave us in the middle of the atlantic. No matter what you mod on this game you will never have another aces of the deep
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RE: Escape from Prison Camp
If I remember right, AOD did at times allow you to Escape from Prison Camp and you were allowed to resume your career. Am I right on this Guys? (It's been a long time since playing AOD) :hmm: -Nightowl
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I liked the sound better in AOD. It did a better job at conveying what was going on around me.
I also had more dramatic moments in AOD. In SHIII a typical convoy attack results in me either getting away undetected (vast majority of attacks), or getting detected and killed relatively quick. I don't suffer the same long, undersea bombardments that made AOD so dramatic for me. That said, SHIII has a lot of plusses as well. The graphics, the manual targeting, so much modding potential... |
This is an old discussion....we have been trough this many times :)
Each game has its strengths, both have been revolutionary in their time, and each one has its drawbacks and problems.... If you let aside the graphics engine (This would not be a fair comparison, obviously), what you have left is a matter of personal preferences. I for one would prefer a good wolfpacking system like AOD had, instead of a 3D crew like SH3 has, but this is something personal. I recognize that with many of the mods that the talented community has worked out, this game gives me now almost as much inmersion as AOD gave me (Except for the damned 3d crew.....I really can't feel like being aboard a real sub when I see those artificial looking cyborgs, same as in Medal of Honor and other shooters), BUT only when I play in late war campaigns with a long range Type IX and play "Lone wolf" as it historically was done. The lack of wolfpacks is for me a major drawback in SH3, and can only be solved with a good sub AI. Let us hope someone finds out how to crack and open the AI files, and we will possibly be able to talk then about a game that matches and supercedes AODs gameplay. :up: |
The one thing AOD had as an advantage over SH3 were the wolfpacks. HOWEVER, wolfpacks in AOD were very unrealistic. In real life wolfpacks set off from their base together and stayed together for the entire patrol (you couldn't 'radio in' for a wolfpack). Wolfpacks also had very rigid rules regarding the positioning of each boat in a line of boats, and you'd have to stay in that position for perhaps weeks until one of the boats established contact with a convoy.
In short, AOD's wolfpacks were nothing like the reality, and any game that achieved a realistic wolfpack feature would be hated by many players due to the movement restrictions and other gameplay issues. |
I dont think they left their bases together as a group of uboats, that wouldnt be very smart in case of attacks. When the wolfpack tactics was introduced several uboats were ordered to patrol more or less the same area. When one of them spotted a convoy a message was sent to the others, and those up to 10-12 hrs away at maximum speed rushed to the scene. The boat in contact with the convoy followed it until the others arrived, and then they planned an attack together. Each boat got its own target, and the planning was also important to avoid running in front of each others torpedoes.
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True. But they did stay together for the vast majority of the patrol. Hardly what happened in AoD.
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Yes that happened in the beginning, after a wolfpack attack they continued to stay together. But Dönitz didnt like the idea of a large number of uboats patroling a very small area, that way many convoys could escape. They were sent up to 12 hrs between each other, which means any of them could reach the other uboats within this period of time. This way a much larger area was covered.
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Avon lady you never played AOD, believe me, the author of this thread is right.
There was something extremely immersive about AOD. I'm not sure exactly what it was, probably the radio messages ( that were relevant! ) had a lot to do with it. Sometimes I dream that I walk into a store a see a shiny box that says Aces Of The Deep II... oh and SHIII still rocks :rock: |
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