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-   -   Easy Debug of Missions? (https://www.subsim.com/radioroom/showthread.php?t=85262)

Rob86TA 10-09-05 11:14 PM

Easy Debug of Missions?
 
Is there an easy way to debug missions? A view or command line toggle that can give me a bit more of a description of what's actually happening?

There's got to be a trick... there's no way Sonalysts does things my way. Which is to put a tonne of triggers in and watch their output. It works... but setting up the debug of a mission takes longer than actually designing it!

MaHuJa 10-12-05 01:26 AM

The only thing I can think of is the -debugoutput switch, which has doctrines output some text.

This is probably only useful for detections and ai behaviour, though.


SCS' (single) missions have been pretty simple so far, so I believe they haven't used that many debugging techniques in the first place. I haven't examined the campaign missions yet though, but I believe Jamie spent considerable time on it - perhaps getting his attention





Myself, I'd like to see a C-like (heck, python?) scripting language, with the ability to output debug information - perhaps to the multiplayer chat window.

Though that may be delirious dreaming as far as SCS is concerned... That's not a small amount of work implementing that.

Doing it nwnx style isprobably be considered out of the question, for several (lots! lots!) reasons.


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