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-   -   Any way to Mod in the: Scharnhorst and Gneisenau Battleships (https://www.subsim.com/radioroom/showthread.php?t=84421)

Charlie901 09-14-05 10:47 PM

Any way to Mod in the: Scharnhorst and Gneisenau Battleships
 
Would be nice to add the aforementioned BB to the German Roster without looking EXACTLY like the Bismark model.

Could this be done using the existing Bismark or Hipper Heavy Cruiser model?

Kalach 09-14-05 11:38 PM

It's proberly possible.
I'm always up for new ships/aircraft so long as their changes aren't too subtle.

iambecomelife 09-14-05 11:48 PM

Re: Any way to Mod in the: Scharnhorst and Gneisenau Battles
 
Quote:

Originally Posted by Charlie901
Would be nice to add the aforementioned BB to the German Roster without looking EXACTLY like the Bismark model.

Could this be done using the existing Bismark or Hipper Heavy Cruiser model?

It's possible to clone them, but someone would need to create the appropriate triple turret. As things stand now we have a choice of using the Fiji class's undersized guns or the Nelson's oversized ones. I just cloned the KGV as the "Renown-Repulse", and I selected this in large part because there is already a twin 15" turret in-game. Modelling armament in 3d and importing it is not possible until we get the you-know-what... :-?

Type941 09-15-05 06:14 AM

I've asked Commander to do this may be last month, and he said that there was a problem with triplets (from Rodney) as they really were only brought over with casemates. So it looked not very good.

here's a picture


http://img346.imageshack.us/img346/5...sscharn3uh.jpg


Why would you use HIpper for this? Hipper is so much smaller! The Ugly Sisters were just 20m shorter and may be few thousand tons less in displacement, while Hipper was just a heavy cruiser. So if anything, only Bismarck should be used. BUt as mentioned before - Rodney's gun's are too big for this.

Syxx_Killer 09-15-05 08:11 AM

I remember a thread recently (by CCIP if I remember right), where he supersized a Catalina. Maybe he could change the size of the guns.

Edit:

I found the thread. Here it is:

http://www.subsim.com/phpBB/viewtopi...hlight=#387151

Jace11 09-15-05 08:12 AM

Where is the triple turret from? I saw that as a problem and didn't know how you'd do it...

oRGy 09-15-05 08:13 AM

Extracting the 3d obj information with DATConverter tool allows you to then hex-edit the dimensions of 3d objects in the .dat files I believe.

(Multiply the values once you've identified them)

This is what I did for the moon in scene.dat for the vis mod - however that was simple as it was just a square.

Syxx_Killer - that thread doesn't contain any info about resizing the catalina, it's only the camera angle and fov that makes the cat in the screenshots look larger.

Type941 09-15-05 08:39 AM

Quote:

Originally Posted by Jace11
Where is the triple turret from? I saw that as a problem and didn't know how you'd do it...

AS I mentioned above, the turret is from Rodney/Nelson bb, a 15 inch I believe (far too big). BUT it would look 'alright' perhaps if it was without a casemate.

Syxx_Killer 09-15-05 09:11 AM

Quote:

Originally Posted by oRGy
Syxx_Killer - that thread doesn't contain any info about resizing the catalina, it's only the camera angle and fov that makes the cat in the screenshots look larger.

How could it be different camera settings? The sub doesn't look any bigger, just the plane.

oRGy 09-15-05 10:41 AM

I don't know but in that thread the author explicitly states that he did not resize the catalina in any way. Another reason is that the catalina is in fact that big in game, it's just quite rare that you'd see it up close to the sub like that.

Shadow9216 09-15-05 10:44 AM

The plane is a Sunderland...which is a VERY big plane. Four engines vice the Catalina's two. Also, the double row of porthole windows points to the plane's prior use as a transport.

oRGy 09-15-05 10:45 AM

Yep, my mistake. They were in fact quite big planes.

Charlie901 09-15-05 10:52 AM

Quote:

Originally Posted by Type941
I've asked Commander to do this may be last month, and he said that there was a problem with triplets (from Rodney) as they really were only brought over with casemates. So it looked not very good.

here's a picture


http://img346.imageshack.us/img346/5...sscharn3uh.jpg


Why would you use HIpper for this? Hipper is so much smaller! The Ugly Sisters were just 20m shorter and may be few thousand tons less in displacement, while Hipper was just a heavy cruiser. So if anything, only Bismarck should be used. BUt as mentioned before - Rodney's gun's are too big for this.



Darn, almost there, although those Bismark stripes would probably have to go as well.

Commander1980 09-15-05 11:17 AM

I was able to place one turret lower with hex-editing, so that the barbette was not visible (as in Rodney). But it was only luck and i was not able to do this again and unfortunately i forget to save that dat-file. Nevetheless, the gun is to big.

As far as i unterstand, turrets and barrels are something seperated in the guns.dat (you will find entry like "14InchTripleT_barrel"). Maybe it is possible to combine the 14"Inch barrels with that 15" turret from Bismarck....

The other gun that is missing, is the 6 Inch Single Turret. I do not understand why this gun is not available, because it was widely used. Not only Scharnhorsts and Graf Spee - many light cruisers of all countries used them. And don't forget that the Auxillary Cruisers had 6 Inch Singles not those 4,7" guns they are equipeed with in the game...

Type941 09-15-05 12:25 PM

well of course the stripes would have to go, I have made an all gray skin for it, but that's let's say the least of problems, as Commander described above.


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