SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   New work by Pascal available... Updated 10.06.2005! (https://www.subsim.com/radioroom/showthread.php?t=84295)

Gammel 09-12-05 02:51 AM

New work by Pascal available... Updated 10.06.2005!
 
I´m very happy to make an announcement for an updated package with nearly all the work made by Pascal for SH3 so far.

Many files were updated, brand new and never released stuff is included and i did try to make a better documentation.

This package comes with:
--improvements for the look of the crew (updated 09.11.2005)
--new dials for battery, compressed air and co²
--improvements for the dials for telegraph, rudder and deep
--improvements for several interior textures (updated 09.11.2005)
--improvements for people in harbour (nurses, band and soldiers updated 09.11.2005)
--improved splash + smoke + explosion effect (updated 09.09.2005)
--improved sub textures for type VII with deck and flakguns (updated 09.10.2005)
--improved Foams and submarine wake (includes work by Ailantd) (updated 09.11.2005)
--improved periscope + stopwatch
--improved awards graphics
--improved textures for flower class corvette (updated09.10.2005)
--improvements for sailors on surface vessels
--new single mission loading screen (will show up too when you load a saved campaign game)
--optional new intro screen
--optional binocular file for the crew

Here´s some eyecandy:

The new bowwake (looks much more impressive ingame!)

http://img388.imageshack.us/img388/2994/bowwake2nl.jpg



Example for the crew improvements together with the wake effect:

http://img388.imageshack.us/img388/866/wakerain0ea.jpg


Torpedo hit at bow! Also notice the new buttons, dials and stopwatch graphics (the officer icons on the lower left are not part of this package, its work by C. America

http://img359.imageshack.us/img359/1724/scopehit1am.jpg


New dials for CE
http://img371.imageshack.us/img371/4534/dials3ww.jpg


The new single mission loading screen (will showup too when you reload a campaign game) You know the author is french, don´t you?

http://img371.imageshack.us/img371/7...gscreen3cw.jpg


Those screenshots can only give a little impression of all the improvements Pascal made and i´m not a good screeni maker as well. You have to see it ingame! :o

I want to send a big, big thank youto Pascal, of course first for his great work, but second for all the help (and the files) he gave to me creating this package!

Here´s the link:


http://rapidshare.de/files/5006304/P...22005.rar.html

maybe terrapin would like to host it too?

Type941 09-12-05 12:28 PM

All looks great, except the zombie wierd face of the guy on the tower. Is that... What is that? :)

PS - I hope terrapin hosts it, i can't use rapidsh*t.

Marhkimov 09-12-05 12:39 PM

Quote:

Originally Posted by Type941
All looks great, except the zombie wierd face of the guy on the tower. Is that... What is that? :)

Taking into account the lighting and all other factors, the zombie face on the conning tower actually doesn't look so bad, or maybe it's just me... Besides, do the default skins look any better?

BTW, the whole package looks great... Let's have it!

Gammel 09-12-05 12:55 PM

man, he is seasick! look at the weather :-j

but seriously:
guess it´s just a bad combination of the daytime and the light conditions that have made the face kind of greenish.
i´ve already warned i´m not good in making screenshots.

So i´ve read you used Pascal´s mods before, i can garantee no change has been made to the colour of the crews skin.
In this update are some changes to the clothing and the hats, but not the faces.

Her´s another screenshot. The guy still doesn´t look very well, but thats a feature, not a bug. ;) Also he looks fresher than me...
http://img166.imageshack.us/img166/7136/wo7mc.jpg

snakech 09-12-05 12:59 PM

Quote:

Originally Posted by Type941
All looks great, except the zombie wierd face of the guy on the tower. Is that... What is that? :)

PS - I hope terrapin hosts it, i can't use rapidsh*t.

you can also dl the file here:

IE Nutzer
ftp://snakech.kicks-ass.org/
Benutzername: SH3
Kennwort: silent-hunter

Firefox Nutzer
ftp://SH3@snakech.kicks-ass.org/
Kennwort: silent-hunter

TreverSlyFox 09-12-05 02:22 PM

Going to be a LOOOOOOONNNNNNGGGG download on my crappy dialup, at 3.1Kbps it's almost 4 hours. The .rar file is 32.87MB.

terrapin 09-12-05 02:52 PM

Quote:

Originally Posted by Type941
All looks great, except the zombie wierd face of the guy on the tower. Is that... What is that? :)

PS - I hope terrapin hosts it, i can't use rapidsh*t.


Sure, it's online since a few hrs already...

Gammel 09-12-05 03:13 PM

Thank you very much for hosting that big file, terrapin!
Sorry i´ve used rar format too. ;)
i did a progressive type archiv and used best compression. Will do some testing with 7zip.
If i get significant better results i´ll do the next version in that format.

terrapin 09-12-05 04:11 PM

Quote:

Originally Posted by Gammel
Thank you very much for hosting that big file, terrapin!
Sorry i´ve used rar format too. ;)
i did a progressive type archiv and used best compression. Will do some testing with 7zip.
If i get significant better results i´ll do the next version in that format.

no problem...7z should give you a significantly smaller overall size, as most of the included files are .tga files - which are compressed very effectively with 7z.

Gammel 09-12-05 04:41 PM

You´re right, Terrapin


it did made a huge difference.
The 7zip filesize is now ~25MB compared to ~33MB with rar format.
:o
i used the default settings, just changed the compression level to "ultra"
Maybe there´s even more to shrink :)


Of course i´ll release the next version in 7zip format, but i dicided
to keep that 09122005 version as it is to avoid confusion
(one file is already updated in the 7zip version)

TreverSlyFox 09-12-05 07:09 PM

NOW it CTDs
 
OK, 3 hours and 28 minutes later I've got it. Little bit of juggling to get the whole thing JSGME compatable (I extracted it directly to the JSGME MOD folder, shouldn't have done that I guess).

Anyway, I load it with JSGME and get a message that it's overwriting 2 files in Swastica. I figure no big deal it's only 2 .tga pics and tell it to go ahead and load. Fire up SHIII (didn't use SH3 Commander) and figure I'll try it out in Single Mission. I pick the "Courageous" single mission and go with the 1943 VIIB with the better crew at 47% realism.

Hit start and everything is fine until the "Initializing" screen ends and the Mission is to start and it CTDs. OK, so maybe "Swastica" is causing some trouble, so I go back to JSGME and un-load "Swastica" and load everything back up in JSGME and start the same Single Mission again. Same thing happens again, so it's NOT "Swastica" that's causing the problem, even though that's the only MOD it conflicted with.

Here's what I'm running through JSGME in order:

World v2.0
Transparent Dials (transparentDialsOfficer.zip)
Merchant ID Mod (FullVulnMod.zip by Nemesis)
Hi-Res Flag Textures (by juju)
Merchantmod-01_externalcargo_juju
Merchantmod-02_c2-cargo_juju
Merchantmod-03_c3-cargo_juju
bad_weather_guns
Flotilla (FLotilla_Final by Berry)
Lights (by CCIP)
Swastica (by Kossu)
Pascals_mods

Here is my system:

Dell Dimension 8200
2.4/533 NPFC
512meg Rambus 40N NECC
Hitachi CD/RW 40X
Samsong DVD 16X
nVidia GForce4 Ti 4200 64meg w/7.7.7.2 drivers
Windows XP Home w/all upgrades except SP2

I have never had a CTD before and run 60-75 FPS on the map mostly and 25-35 FPS in Port. There is definetly a conflict somewhere!

Any Ideas???

EDIT: I did use the Optional Binocs and Loading Screen.

Gammel 09-13-05 05:17 AM

Hello TreverSlyFox,

i´m very sorry it didn´t work for you, especialy due you spent so much time downloading the mod. :(

But i can´t confirm any error with the package.
Just for you i did a fresh install and applied the mod.
I started the couragous single mission with no problems.
Also i tried the optional binoculars, no problems here no.

Can you post the exact filesize (in bytes) of the package you downloaded?
Did you used terrapins or rapidshare side for the download?

In theory, even if parts of the download would be corrupt, no chrash should appear, cause the mod only changes textures. So even in case of any missiong files or st. you should only notice missing textures or display problems.
No datafile of the game is touched by this mod!

terrapin 09-13-05 05:20 AM

Just checked:

1. The file on my server isn't corrupt, it has 34.466.682 bytes

2. I didn't find any errors on my install, too.

terrapin 09-13-05 05:22 AM

Re: NOW it CTDs
 
Quote:

Originally Posted by TreverSlyFox
OK, 3 hours and 28 minutes later I've got it. Little bit of juggling to get the whole thing JSGME compatable (I extracted it directly to the JSGME MOD folder, shouldn't have done that I guess).

Anyway, I load it with JSGME and get a message that it's overwriting 2 files in Swastica. I figure no big deal it's only 2 .tga pics and tell it to go ahead and load. Fire up SHIII (didn't use SH3 Commander) and figure I'll try it out in Single Mission. I pick the "Courageous" single mission and go with the 1943 VIIB with the better crew at 47% realism.

Hit start and everything is fine until the "Initializing" screen ends and the Mission is to start and it CTDs. OK, so maybe "Swastica" is causing some trouble, so I go back to JSGME and un-load "Swastica" and load everything back up in JSGME and start the same Single Mission again. Same thing happens again, so it's NOT "Swastica" that's causing the problem, even though that's the only MOD it conflicted with.

Here's what I'm running through JSGME in order:

World v2.0
Transparent Dials (transparentDialsOfficer.zip)
Merchant ID Mod (FullVulnMod.zip by Nemesis)
Hi-Res Flag Textures (by juju)
Merchantmod-01_externalcargo_juju
Merchantmod-02_c2-cargo_juju
Merchantmod-03_c3-cargo_juju
bad_weather_guns
Flotilla (FLotilla_Final by Berry)
Lights (by CCIP)
Swastica (by Kossu)
Pascals_mods

Here is my system:

Dell Dimension 8200
2.4/533 NPFC
512meg Rambus 40N NECC
Hitachi CD/RW 40X
Samsong DVD 16X
nVidia GForce4 Ti 4200 64meg w/7.7.7.2 drivers
Windows XP Home w/all upgrades except SP2

I have never had a CTD before and run 60-75 FPS on the map mostly and 25-35 FPS in Port. There is definetly a conflict somewhere!

Any Ideas???

EDIT: I did use the Optional Binocs and Loading Screen.

Try another mission or better a new (test) campaign... I remember several CTDs with single missions in the past...

larsen 09-13-05 05:27 AM

Is there any issue if I install over SH3 Commander/Rub 1.43 ?


All times are GMT -5. The time now is 01:18 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.