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Preparing the deck gun for use - it works!
Today I modified my basic.cfg file to edit the ammunition type and quantity for both deck guns. My modified file looks as follows:
[AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 AP=0 HE=150 SS=0 Renown=0 [AMMO_TYPE1];8.8cm SK C/35 Idx=1 Year=1939 Month=1 AP=0 HE=220 SS=0 Renown=0 When I told the crew to man the deck gun, the crew manned the weapon without any round loaded in the chamber. To get the crew to load the round, I clicked on the HE shell and, sure enough, they started to load the first shell. :cool: I think this is a pretty significant finding, since one of the main points of contention with the RuB deck gun issue is that the default game does not factor in the time to prepare the gun for firing. In other findings, I made the following change to the FUMO-29 radar setting: [EQUIP4]; Radar DaysSpent=2 Nb=5 NameIdx0=1275 Year0=1942 Month0=2 NbSub0=2 Sub01=2;IX Renown0=250 Name01=FuMO29GEMA_type9 This keeps the Type VII U-boats from having access to this type of radar, as 3 type IX boats (technically all IXCs) were the only ones to use it. Lastly, I wanted to change the configuration of the 2cm AA guns so that they carry only anti-aircraft ammunition, but I was unsuccessful in doing so. Has anyone else tried this and find it to work? |
Bump :D
Something tells me Beery would be interested in this... :hmm: |
I have been using those settings for the deck gun for some time now.It is an accurate loadout from what Uboat.net says.Thats why I changed them....since Uboats did not carry Starshells or Armor Piercing rounds.
I originally did this after reading one of Sailor Steves posts about him using these settings..so this has been around for awhile now.Why this is not used in RUB I dont know as this is a more realistic loadout then what the stock game gives you.And as you state also makes you have to load the first shell into the gun beofre you can fire it. Heres the thread... http://www.subsim.com/phpBB/viewtopi...light=deck+gun |
Tried modifying my basic.cfg and discovered that SHIII Commander changes then back to the old values.
Maybe we can have SHII Commander modify this info for us. |
I think Beery would want this to be in RUb...
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I have changed the values and SH3 Commander has not changed them at all when I play.I am using the latest version of SH3 Commander. |
You should make the 10.5 cm shells twice as powerful as the 8.8 cm shells. in shells.zon.
With half the quantity, they were twice the power. This was a advantage when trying to sink a ship quickly, less time exposed on the surface, using a 60 second average reload time for both. In real life, the 10.5 shells were twice as powerful as the 8.8 cm. Plus they were twice as big, so ony half could be carried. Only the IX boats were big enough to mount the bigger gun platform of the 10.5 cm. Since the IX boat carries more torps, you run out quick. Then again, there were milkcows to keep these Uboats loaded full at sea. |
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Hex editor, maybe TT tool will work.
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:yep: That is interesting.
Love the fact you've made it possible for the gun to be empty too. Nice! |
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Just confirmed that it did it again. Copied working copy of basic.cfg back over the version in SHIII. Started sim via SHIII Commander and now basic.cfg has been updated (new date/time in Windows as well). |
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Oh, and further to your earlier post, if you really wanted to, SH3 Commander can already add this information to Basic.cfg. Using the "Medals and renown.cfg" file, you can literally create a whole new Basic.cfg file. See the file for more details.
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Any idea if this will be added to the final release of RuB?
I'm afraid to adjust the Basic.cfg file myself. I tried doing stuff like that once and destroyed the game. :damn: I had to do a reinstall. I think there is a program out there that let's you tweak the game files. Can anyone tell me the where to find it if it does exist? |
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