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Is there a way to make AntiAliasing work with bloom?
I have a geforce 6800 and I must say, after the amount of time that this game has been out on the market, its a shame they have not fixed this problem yet.
Why is it important? Its almost impossible to see the top of the masts (measuring distance) when you dont have AA. It constantly dissapears. And yeah I would like bloom too. Has anyone found a workaround to this problem? |
Get an ATI card!
Seriously, I had AA on my GF 5950 Ultra by setting up a game profile from the nView manager... I have to do something similar (but much easier) with my X850. That is the only way I know how to get AA and AF in SH3. About bloom... I've heard about it, and I think you can change it by hitting Shift+Page Up or Down; check the wiki to be sure though. |
Thanks for the response. I know about turning bloom on and off using shift PU PD. But when I turn bloom on , AA turns off.
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If i fire up bloom AA is instantly off :( Wow i used that bloom function for the first time, very nice effect... didn´t know it has several levels of bluriness you can switch between... :o I want this feature now! :-j Just look into the sun and turn it on! Unfortunately i want AA too, so a solution would be great. Anyone did a test with anisotropic filtering disabled (and AA on)? Any difference? |
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Do you really get no glare/bloom effect with your ATI card without using the key combo that turns off the AA? |
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Edit: Forgot to mention; that bloom effect is a type of software AA, so it'll mess up hardware AA if they ran together. That is probably the main reason the game forces the hardware AA off when the bloom is turned on. |
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