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-   -   Uber T2s - does anyone else have them? (https://www.subsim.com/radioroom/showthread.php?t=83502)

The Avon Lady 08-22-05 10:51 AM

Uber T2s - does anyone else have them?
 
Running with RUb 1.43 but had this with RUb 1.42. Also have the Harbour Traffic mod v1.45 for RUb 1.43.

Not always but too many times, a T2 won't sink unless you plug it with as many as 3 or even 4 torpedoes.

Now, I don't know if it was always like this but I would assume that in real life, tankers would have been the most volatile type of merchants due to their cargo.

Is it just me? Has anyone else experienced this behavior recently?

Are my real life assumptions wrong?

Could this have something to do with RUb?

:hmm:

CCIP 08-22-05 10:52 AM

Just sunk one the other day in 1.43 with a single impact shot.

I guess they might be tough to sink if they're going in ballast, but hit their fuel bunkers and up they go... :hmm:

Shadow9216 08-22-05 10:53 AM

Quote:

I would assume that in real life, tankers would have been the most volatile type of merchants due to their cargo.
That's true if they're carrying avgas, but I don't know about other types. And if the tankers are in ballast, they're almost impossible to sink- many captains on all sides lamented the difficulty of sinking ballasted tankers.

I don't know if the game accurately models this, but it would be interesting to know if the tankers were east or west bound?

The Avon Lady 08-22-05 10:54 AM

Again, it doesn't happen always but T2s are beginning to make C2s look like tin.

DerKaleun 08-22-05 11:03 AM

Blast his propellers and give the sucker some 8,8 pounding thereafter :rock:

The Avon Lady 08-22-05 11:04 AM

Quote:

Originally Posted by DerKaleun
Blast his propellers and give the sucker some 8,8 pounding thereafter :rock:

I have had nothing but roller coaster waves and thunderstorms lately. :doh:

Syxx_Killer 08-22-05 11:34 AM

I used to like seeing tankers. They were high tonnage prizes. Now, if I run across one I cringe. I hate T2s. T3s seem to sink a bit easier, but those blasted T2s can be a real pain. I don't attack one unless I have at least 3 or more torpedoes. :damn:

cunnutazzo 08-22-05 11:39 AM

3 or 4 torpedo here to sink a T2 :roll:
it is independent from rubbed or unrubbed SH3

Gizzmoe 08-22-05 11:56 AM

Re: Uber T2s - does anyone else have them?
 
Quote:

Originally Posted by The Avon Lady
Not always but too many times, a T2 won't sink unless you plug it with as many as 3 or even 4 torpedoes.

The reason is that a good amount of T2 and T3 tankers have freight (CargoInt=0) instead of fuel (CargoInt=2) as their internal cargo which makes them, of course, more difficult to sink.

clive bradbury 08-22-05 12:02 PM

I have an uprated torpedo mod if you want it - doesn't make the eels too 'uber', but you can usually put a large merchant away with a couple at the most. It is available on my site, but the server seems to be down. I can pm it to you if you like.

jasonb885 08-22-05 12:12 PM

Re: Uber T2s - does anyone else have them?
 
Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by The Avon Lady
Not always but too many times, a T2 won't sink unless you plug it with as many as 3 or even 4 torpedoes.

The reason is that a good amount of T2 and T3 tankers have freight (CargoInt=0) instead of fuel (CargoInt=2) as their internal cargo which makes them, of course, more difficult to sink.

I hadn't thought I'd included too few with fuel.

Should more tankers be sinking by violent explosion in IC?

HX runs at 50%.

SC runs at 100% for all convoys with tankers.

All west bound convoys are empty.

ON has 10%.

OS has 50%.

Arctic convoys running to Russia have 100%.

SL runs at 50%.

UC (back to US from GB) has 10% filled for return trip.
CU is 100% on way from US.

OG runs at 100%.

HG runs at 100%.

KX runs at 100%.

UGS runs at 100%.

Now, many of the above have very few tankers. HX should have roughly 40 or 50% tankers, though, and SC should have a small number of tankers. So, you ought to be scoring some hits.

Maybe you've just been unlucky?

Which convoys was it?

I thought my values has been more generous than the stock game, but perhaps not. From a hackish evaluation of the data, ignoring which convoy is which, it looks like as a total percentage of the cargo, ships that have fuel is less than the original convoys.

However, I included fewer tankers in my convoys which is historically accurate, so that may account for the difference. I should probably be looking at the absolute number of tankers, then comparing the differences between stock and IC. But I'm too lazy for that.

It does, however, seem somewhat reasonable not to have all tankers fully loaded such that they explode (i.e. cargo is oil), even in east bound convoys.

Thoughts?

jasonb885 08-22-05 12:13 PM

Quote:

Originally Posted by clive bradbury
I have an uprated torpedo mod if you want it - doesn't make the eels too 'uber', but you can usually put a large merchant away with a couple at the most. It is available on my site, but the server seems to be down. I can pm it to you if you like.

How much of a TNT increase did you give them?

;)

Gizzmoe 08-22-05 12:18 PM

Re: Uber T2s - does anyone else have them?
 
Quote:

Originally Posted by jasonb885
I hadn't thought I'd included too few with fuel.

It looks like about 40-50% are loaded with freight. Maybe you should try CargoInt=-1 instead of "0", that should make them a little bit easier to sink.

jasonb885 08-22-05 12:37 PM

Re: Uber T2s - does anyone else have them?
 
Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by jasonb885
I hadn't thought I'd included too few with fuel.

It looks like about 40-50% are loaded with freight. Maybe you should try CargoInt=-1 instead of "0", that should make them a little bit easier to sink.

Correct.

It was my understanding that the only other valid option was 0. I know transports have a mandatory -1, but I had thought tankers were fueled or cargoed.

You've confirmed -1 is a valid value? It would be my preference to assign that to ensure a tanker is dryholed as opposed to carrying supplies or what not, which doesn't necessarily make any sense.

This will be an either-or change, where I'll make it -1 if it works or leave it alone. It's not easily done for me to change it to randomly skip between -1 or 0 depending on some factor. The time for such customizations has passed, I believe.

Let me know.

Thanks.

Gizzmoe 08-22-05 12:42 PM

Re: Uber T2s - does anyone else have them?
 
Quote:

Originally Posted by jasonb885
You've confirmed -1 is a valid value?

I haven´t confirmed it, I said you should try it! ;) -1 means "no cargo", "0" is "Freight". I´m 99.99% sure that -1 it also works for tankers.

Here´s the complete cargo list.

CargoInt:
0 = Freight
1 = Ammo
2 = Fuel

CargoExt:
0 = Oil
1 = Freight Containers
2 = Freight Crates
3 = Ammo Containers
4 = Ammo Crates
5 = Aircraft
6 = Tanks
7 = Trucks
8 = Trap Container


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