SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Improved Convoys and Serg's Mods (https://www.subsim.com/radioroom/showthread.php?t=83324)

rfbranch 08-17-05 09:01 AM

Improved Convoys and Serg's Mods
 
Hey all, I've installed all of Serg's mods and also the imporved convoy mod. I was wondering if Imporoved convoys will make use of the new models or if there was a problem with a modified ship roster in the game.

Thanks in advance for you assistance.

-rb

jasonb885 08-17-05 09:13 AM

Re: Improved Convoys and Serg's Mods
 
Quote:

Originally Posted by rfbranch
Hey all, I've installed all of Serg's mods and also the imporved convoy mod. I was wondering if Imporoved convoys will make use of the new models or if there was a problem with a modified ship roster in the game.

Thanks in advance for you assistance.

-rb

The only Sergbuto model that'll show up by default is the new cruiser. All merchants are hardcoded by class and type and the new cargo and transport won't appear unless you modify the campaign yourself.

pontius 08-17-05 09:23 AM

at the moment i play "Living SH3" from ASelle and today I met one of the new Merchants.... :)

pontius


All times are GMT -5. The time now is 06:32 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.