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-   -   12 O'Clock High (https://www.subsim.com/radioroom/showthread.php?t=82908)

Elder-Pirate 08-07-05 12:44 PM

12 O'Clock High
 
http://img113.imageshack.us/img113/6...high4wo.th.jpg

Ever had this happen ?

All gauges stuck at 12 O'Clock position. :-?

Drebbel 08-07-05 12:54 PM

There are several mods around that will trigger this feature. ;)

Elder-Pirate 08-07-05 01:03 PM

Quote:

Originally Posted by Drebbel
There are several mods around that will trigger this feature. ;)



Yup, figured that out and got rid of the mod and now no problem.

DerKaleun 08-07-05 03:12 PM

What Mod was it? I had this two times, now it´s ok, but I didn´t remove any mods. So it would helf if I knew what Mod caused this.

Elder-Pirate 08-07-05 06:44 PM

Quote:

Originally Posted by DerKaleun
What Mod was it? I had this two times, now it´s ok, but I didn´t remove any mods. So it would helf if I knew what Mod caused this.


AS Drebbel just said there are several mods that trigger this.

I only had one mod that did this and the dials worked fine in port before you moved and then it was 12 O'Clock High from there on.

Also the HydroPhone was as 12 O'Clock and you could not use it manually. The wheel did not rotate either nor was it moving for the AI operator but the operator did call out ships when they came into range.

I'd just as soon not call out the mod makers name when his/her mod may work for someone else as that I'm not sure of.

But I will PM the person just in case it's not known.

HW3 08-07-05 10:24 PM

One mod that did it, the mod maker was notified about it and corrected it in a later update of the mod.


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