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-   -   Merchant Variety Pack - Mid/Late War Edition Screenshots (https://www.subsim.com/radioroom/showthread.php?t=82326)

iambecomelife 07-19-05 01:00 PM

Merchant Variety Pack - Mid/Late War Edition Screenshots
 
Poorly-maintained British C-2.

http://img89.imageshack.us/img89/97/cam19pg.jpg

C-2, clean, disruptive camoflage.

http://img89.imageshack.us/img89/6521/cam26tp.jpg

Rusted C-2, alternate superstructure texture.

http://img89.imageshack.us/img89/7865/cam32wy.jpg

Transport, slightly weathered. Ju-87's go on a rampage in the background.

http://img89.imageshack.us/img89/9479/cam41ql.jpg

Weathered C-3 with a load of fighter aircraft. The model looks awkward unless you set the draft to about 12m.

http://img89.imageshack.us/img89/175/cam54fi.jpg

T-2, clean, grey overall.

http://img89.imageshack.us/img89/6977/cam62fr.jpg

T-3, disruptive pattern. So far, I've only seen this on photos of U.S. Navy cargo ships and oilers, so it will be a rare scheme.

http://img89.imageshack.us/img89/2547/cam71uw.jpg

T-3, two-tone paint scheme. Based on a scheme in the only color photo I have of a WWII convoy.

http://img89.imageshack.us/img89/7096/cam89ln.jpg

The small merchant, victory ship, and small tanker still need major work.

LukeFF 07-19-05 01:57 PM

Looking good! :yep:

iambecomelife 07-19-05 02:33 PM

Thanks, Luke. BTW, this version will use the updated readme and more streamlined installation method suggested by AvonLady and Woof1701. Now things ought to be easier for anyone with Silent Hunter III installed to a directory other than C:\ or C:\Program Files.

Oesten 07-19-05 07:17 PM

I love the Early War version of this mod, it's made SH3 into a new game since I don't feel I'm sinking the same ship over and over anymore.

The Late War version is eagerly awaited! :up:

gonzman 07-19-05 07:40 PM

I'll get these once the entire project is complete and compiled into one big edition.. whole war edition!

MikeC 07-19-05 07:59 PM

:up: looking good iambecomelife :lurk:

Detritus 07-19-05 09:25 PM

Very nice indeed :up: Your skins are among in my 'Must'- mod list. Any idea long till you've finished these?

R Hardman 07-19-05 11:54 PM

Quote:

Originally Posted by Detritus
Very nice indeed :up: Your skins are among in my 'Must'- mod list. Any idea long till you've finished these?

And size of package for us old timers on dial-up. Outstanding work! :up:

Duke of Earl 07-20-05 12:24 AM

Very nice... how did you reset the draft on those top heavy/ready-to-capsize-in-a-light-breeze C3's?

Cordialement, Duke of Earl

Yattky 07-20-05 09:26 AM

Great mod!
I'm really waiting for the release! :rock:

Soviet_Warlord 07-20-05 01:49 PM

I call for a release! I have completely stalled my 1942 game until this mod is released!! :|\ :arrgh!:

Anyways, I am sure that iambecomelife is not mean enough to falsely tease us with something so nice unless it is close to release. Am I right?

iambecomelife 07-20-05 06:47 PM

Quote:

Originally Posted by Oesten
I love the Early War version of this mod, it's made SH3 into a new game since I don't feel I'm sinking the same ship over and over anymore.

The Late War version is eagerly awaited! :up:

Eagerly awaited? Awaited with the anticipation of a schoolboy waiting to - oh, sorry :oops: :rotfl:

Not too sure about a release date. It kind of depends on the frame of mind I'm in. When I'm focused I can create some pretty good textures, but if I'm distracted or having an off day they end up looking absurd. The good news is that most of the bigger ships are done, and the smaller cargo ships shouldn't take very long.

iambecomelife 07-20-05 06:52 PM

Quote:

Originally Posted by Duke of Earl
Very nice... how did you reset the draft on those top heavy/ready-to-capsize-in-a-light-breeze C3's?

Cordialement, Duke of Earl

If you download sh3 inspector you can change the draft. You can also edit the data\sea\[unit.cfg] file by hand. It's text-based and very simple; otherwise I couldn't have done it :doh:. I think we should set the cargo ships lower and lower as the war goes on, since the Board of Trade increased the maximum permissible load for ships because of the demand for wartime shipping. This makes magnetic shots a lot more challenging. Maybe we should do this for the pre-WWII warships, too - most of them received more antiarcraft guns, ammunition, and crewmembers as the war went on and thushad a deeper draft than their original design specs.

EDIT: Apparently you MUST use SH3 Inspector. Modding the cfg text alone will not do the trick.

Wolf52 07-21-05 07:11 PM

Where can i get the inspector? I'm having a hrd time finding it.

Beery 07-21-05 11:57 PM

Slightly off topic, sorry, but I think it's such a pity that the WW1 style 'dazzle' camouflage was discontinued, and the WW2 version of it was less striking overall. There are some great examples of 'dazzle' camouflage (see below), but alas they must wait until we get a WW1 U-boat sim:

http://www.gotouring.com/razzledazzl...azzle2-600.jpg

http://www.gotouring.com/razzledazzl...azzle3-600.jpg

http://www.gotouring.com/razzledazzl...ahomet-600.jpg

http://www.gotouring.com/razzledazzl...overbw-600.jpg

http://www.gotouring.com/razzledazzl...rcolor-600.jpg

Dazzle camouflage was created to fool the eye of a submarine officer, causing him to misjudge a target's range or heading. From the above photos (especially the second and third ones) it can be seen how effective such a camouflage scheme could be. It takes a while to figure out what it is you're looking at, and even when you get it, it's confusing.


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