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DD Repaints done- naming conventions?
Hi all!
I have , at home a few new paintjob Variants for the Type 34 Zerstoereer done, but i cannot get them to work, like the brandom Merchants. new Paintjobs are not Historically researched, i jhust painted them to look better, more like i would want them to look. With Yello Liferafts, inverted the Grey Paint Pattern etc, less or more corrosoin... Blue underside... you get the Picture. so, 2 basic questions: where do i put the 5(five) new TGA files? into the TNormal- folder? How do i properly name them, to see them instead of the standard 256*256 Paintjob? Jhust XXX_T01 XXX_T02 XXX_T03 etc or what? so much painting done all for nothing? Thank you for advice or instructions OH- i must add: new textures are 512*512... could that be the problem? :o |
Not an expert on this, but here goes...
Two things have to happen for a ship to show multiple paint schemes: 1) It must be coded into the campaign layer(s) as DD Type34#1 (for example) to "know" to display that particular skin 2) There must be a corresponding .dat file in the ship's folder. Anyone confirm this? |
Unfortunately, the type 34 is one of the ships that only supports one skin. This is especially common with escorts and warships. You can only use one skin at a time, so pick whichever one you like best. Place it in data\textures\tnormal\tex and give it the same name as the corresponding file in tlowres\tex.
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NOOOOOOOOOOOOOOOOOOOO
you ruined my day. :down: or better- the DEVS that made it so. :( are all Warships like that? :o the Beautiful Tribal? the Handsome VW DDs? and that Goddamned Somers? no Multiple Paintjobs for those? ah- Bummer. :damn: :( :( |
Okay, so before i start on dozens of Plane repaints-... do THEY work, or are planes "one paintjob only" objects too? :hmm:
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Go to Terrapin's site, check the mod "multiple skin warships" and see who did it, then ask them. I remember when I installed it that the files went into the sea folder for the specific ships, which is why I think there was also an amended .dat file to go with.
iambecomelife, you may be 100% correct and I'm talking out my...err, hat, so I'm not contradicting you or correcting you. I just recall one of the guys talking about the specifics for making things show up, and the dat file and the campaign layer were the major fixes that stick out. |
Serg knows how to change the files so it can use multiple skins.
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Not all hope lost you say
i shall truust your UNITED knowledge- what person A does know, is new to person B :D so lets put together what we have in da brainz and fiind a solution. off to terrapins now... :|\ |
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