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Crew qualification in crew_config*.cfg
just curious which QualificationN=N is for what qualification...
for example, I think I have figured out that 0 is Watch, 4 is helmsman, but I get lost from there? Are there any resources out there that any modders have compiled that defines this stuff? Any input is appreciated. thanks, Jamie |
Re: Crew qualification in crew_config*.cfg
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NrQual=1 <-- This is the number of qualifications they have. Warrant officers 1 and Officers up to 3 Qualification0=4 <-- This is the first qualification. Both officers and warrant officers use this line Qualification1=3 <- This line and the next are only in officer configs. Omit when building a warrant officer config Qualification2=7 |
Yeah, I guess to clarify,
For example Qualification0=0 means that that crew member's first qualification is Watchman Qualification1=4 means that that crew members second qualification is Helmsman and so on. What I would like to know is which value represents which qualification... so far I have figured out: 0 = Watchman 1 = ??? 2 = ??? 3 = ??? 4 = Helmsman 5 = ??? 6 = ??? 7 = ??? 8 = ??? Im not at home currently, so I cant test it out by playing with the values to see what I get. I was hoping that someone might know what values are for what qualifications so I can edit the files here at work, and send them home to use. Basically I just want to mod the crew_configs for my own custom rounded out crew. James |
Qualifications
0= Watch 1= Gunner 2= Flak 3= Sonar 4=Helms 5=Machine 6=Torpedo 7= Medic 8=Repair |
You tha man, August! thanks a bunch!!!!
James |
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Can a Petty Officer have more than 1 qualifications ?
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It's quals for sailors that aren't recognised in the game (yet), but, as you know, that could be fixed by a basic.cfg tweak ;) |
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It may be that I've had some weird glitch that prevented it from working both times I tested it directly, but I'm pretty sure it doesn't work. Another alternative is that it only doesn't work with steering - I haven't tested other compartments. The other possibility is that pre-assigned extra quals don't work. |
Im having trouble figuring out exactly where the primary crew info is stored.
I see crew_config files in both the "My Documents\SH3\Career" folder and the "Program Files\Ubisoft\SH3" folders. I tried using the SH3 Commander and it worked great for editing crew but once I started the game I found that the mod had so totally altered the game it became unplayable. Any suggestions? |
The one in C:\Program Files\SilentHunterIII is where the very first crew config files are stored. This is where the game goes to get your crew when you first start a career. The ones in My Documents\SH3\Career are the ones that are used as the career develops.
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Ok, here is what I have.
FILE LOCATION: C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg FILE NAME: "crew_config_VII_1.cfg" I will assume this since I have a new career with a VIIB boat. Here is the very first crewman, that happens to be my watch officer. As you can see, I TRIED to make him a watchman/gunner/flak but the changes do not show up in game. Any suggestions? [CREW_MEMBER_0] Name=Adolf Carlewitz Index=5 NrComp=0 Type=2 Grad=6 Renown=0.000000 Patrols=0 Morale=0.800000 Fatigue=0.000000 HealthStatus=0 HitPoints=14.000000 Experience=300 Rank=11 NrQual=1 Qualification0=0 Qualification1=1 Qualification2=2 SpecialAbility=-1 MedalsInx0=-1 MedalsInx1=-1 MedalsInx2=-1 MedalsInx3=-1 MedalsInx4=-1 MedalsInx5=-1 MedalsInx6=-1 MedalsInx7=-1 MedalsInx8=-1 HeadIdx=1 HeadTgaIdx=0 BodyIdx=0 BodyTgaIdx=0 HasHelmet=Yes HelmetIdx=0 HelmetTgaIdx=0 VoiceIdx=1 |
Maybe set the value
"NrQual=1" to "3", as you want to assign 3 qualifications? Can´t check it right now, but maybe it´s worth a try. |
That will work.
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