![]() |
ASROC non pinging torpedos or IA problem
It appear that the SSN15, stallion and SSN27 torpedo didn't ping when they acquire a sub or the IA active intercept didn't detect the pinging weapons.
Oko seawolf was sunk twice with SSN-15 and he didn't had any active intercept alert from the IA, just the hit of the torpedo as clue of a tracking weapon in his six. Did any other have the same problem? |
Were the torpedoes in the target's Active Intercept Baffles?
|
I hear pinging of Subroc torps most every MP game... so everything seems OK.
What is a problem is that they should have much shorter aquision ranges than heavy torpedos. They have smaller dimensions and smaller seekers with MUCH lower range in reality (about 1500m for Mk-46). Currently all torpedos have seeker range of 2.5nm. For ASW and SUBROC dropped torps separate sensor should be made with range of about 1nm (1.5nm for Mk-50). |
there is really a ping problem with some ASW missiles :
stallion, SSN-27 and starfish. most of them can be heard, but sometimes there is one of them totally silenced (say 1 for 6 to 8): no spike on active intercept and no ping sound. this result in a very stealth torpedo you just can see if you are watching you sonar. As I play many MP games, it's not a speculation, it is just a fact. Of course, evading this silenced torpedo is almost impossible, as you have to know there is torpedo to evade, and you usually know it by the ping sound. To avoid this silenced torpedo, you need to stick to the sonar. You will hear each asw missile falling in the water (torpedo in the water bearing XXX) but you are unsure you will hear the torpedo pinging you ... this problem happen ONLY in MP games, it is like some of these ASW missile just don't send active information when they enter into water, in some case. quite nasty ... :down: |
Quote:
all around the ship, no shadow zone, on each sub. |
Quote:
starters the stallion missile is designated SS-N-16 and the updated version is called SS-N-27 are these what you mean ? Quote:
|
Quote:
|
haha lol yep thats true got that wrong again lol
|
Quote:
Maybe they are just passive torps ? Maybe sometimes for unknown reason passive mode is set to SUBROC torpedo ? Would this explain what you have observed ? Fixing this would be quite easy by doctrines or by removing passive sensor from SUBROC dropped torps. As I said this could be tested by making some kind of workaround for lack of debugoutput in MP game. For example modyfing doctrines to make torpedo doing some kind of maneuver depending on what sensor it used to detect it's target, then the maneuvers could be observed in show truth on. Quote:
Quote:
Quote:
|
Concerning TIW and blind zone:
I have had a torpedo dropped in my head which I did not get TIW on, while others have had torpedoes in the head which they HAVE had TIWs on. The reason for why I did not hear the torp in my head could have been that the helicopter was located a few metres/inches into my blind area, while others may have had the chopper within their "sight". Oh, and by the way!! I once had a torpedo launched at me which was not alarmed by TIW before about three to five seconds had passed. |
lol :rotfl:
|
Quote:
I got killed yesterday by a asrcock wat landed in my rear, never hear it before I died. |
Yep AI does have a blind spot...
Don't know if this is realistic or not but dead behind it won't pick anything up. |
DW does have blind spot on AI. Try evading a active torp. You can hear it when it comming from front or sides but when you turn so it behind you the pinging stops. The torp is still active it just it now in the blind spot.
|
All times are GMT -5. The time now is 03:36 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.