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-   -   Installer for MVP !! VERY Important Update !! (https://www.subsim.com/radioroom/showthread.php?t=82097)

Woof1701 07-08-05 09:04 AM

Installer for MVP !! VERY Important Update !!
 
*********************
-- EDIT -- 09.07.2005
*********************

Due to two major bugs which may delete several files and don't install two others I created an updated version labeled V1.1! It fixes both bugs. It is important that you install the new version!

Download here:
http://rapidshare.de/files/2918924/M...lerV11.zip.htm

you can directly replace both files in your SilentHunterIII folder.



In case you prviously used the restore function of V1.0 you are most likely missing several important texture files which you can download here

http://rapidshare.de/files/2918745/M...overy.zip.html

Please extract the content directly into your SilentHunterIII folder. It will add the missing files in the appropriate folders. If you're unsure whether the files were deleted, download and install this file anyway.


I'm very sorry for the inconvenience.





*****************
Original Post
*****************


Hi everybody,

As I already stated in the MVP thread I was working on a way to improve the current batch file used for Iamcebomelive's excellent Merchant Variety Pack, and I tried to overcome a few of its shortcomings.

- No backup function
- Can only be used when SH3 is installed in a cetrain folder unless editing the batch file
- No restore function to revert to the original files.


With the kind help of Yattky (beta tester) and The Avon Lady (who had some terrific suggestions and also revised the readme file, special thanks for that) I think we were successful.

Here's the readme file, so you'll know what you get yourselves into ;)


Code:

************************************************************

        Merchant Variety Pack Mod Installer (MVPMI)
For Iambecomelife's SH3 Merchant Variety Pack V1.0 (MVP) Mod

************************************************************

By Andreas Feilner (Woof1701)

Version 1.0, July 8, 2005



General Information:
--------------------

The enclosed MVPMI batch file simplifies the installation and maintenance of Iambecomelife's MVP Mod. MVPMI is a total replacement of the batch file installer that comes with the MVP Mod.

MVPMI makes it easier to install, backup, restore, activate and remove the MVP Mod. MVPMI can also be used in conjunction with the JoneSoft Generic Mod Enabler (JSGME) utility program.

Unlike the MVP Mod's batch installer file, MVPMI has no requirements as to the install drive, folder location or folder name where SH3 is installed. on your PC.



Requirements:
-------------

The enclosed MVPMI is designed to work with MVP Mod version 1.0. If you have a later version of the MVP Mod, do not use the enclosed MVPMI. Check to see if a newer MVPMI version is available.

If you've already installed the MVP Mod without using MVPMI, it is recommended that you restore the original SH3 files that were changed by the MVP Mod and then uninstall the MVP Mod, prior to following the MVPMI installation instructions that follow, below.



Installation alternatives:
--------------------------

There are two alternative methods to installing the MVP Mod and the MVPMI - one in conjunction with using the JSGME and the other without using the JSGME.

No matter which installation method you have chosen, you should see the following folders and files prior to initially running the MVPMI batch file:

\SilentHunterIII\MVPMI.bat
\SilentHunterIII\MVP\*.tga (multiple TGA files)



Method #1 - Installing the MVP Mod and MVPMI using JSGME (Recommended):
-----------------------------------------------------------------------

1. Create a new folder within the JSGME's \SilentHunterIII\MOD folder. This new folder can be named as you prefer. A suggested name would be "Merchant VarietyPack V1.0", or similar. That folder name will be used as an example in the following instruction steps.

2. Copy into the new "Merchant VarietyPack V1.0" folder the entire folder named "MVP" that came with the MVP Mod. You should now have the following folder and files installed:

  \SilentHunterIII\MOD\Merchant VarietyPack V1.0\MVP\*.tga (multiple TGA files)

  You do NOT need the additional "SilentHunterIII" folder that was included in the MVP Mod archive.
 
3. Copy the enclosed MVPMI.bat file DIRECTLY into folder \SilentHunterIII\MOD\Merchant VarietyPack V1.0\.

4. You can optionally delete original MVP Mod files "MVP.bat" and "Shortcut to MVP.bat.lnk" in folder \SilentHunterIII\MOD\Merchant VarietyPack V1.0\MVP\.

5. Run JSGME and install mod "Merchant VarietyPack V1.0". JSGME will have copied folder \MVP\ and the MVPMI batch file into SH3's root installation folder.

6. For convenience, it is recommended that you create a desktop shortcut to run the MVPMI batch file.

7. Run the MVPMI batch file and follow the instructions to backup SH3's original files that will be replaced by the MVP Mod. There are help text screens to assist you. Failure to use MVPMI to backup SH3's original files the first time MVPMI is run may result in the permanent loss of SH3's original files. JSGME did not backup SH3's original files when mod "Merchant VarietyPack V1.0" was installed in step 5, above. So backup now using MVPMI!

8. You can exit MVPMI now or select MVPMI's option to install the MVP Mod and start SH3.

9. In the future, should you need to uninstall the MVP Mod and MVPMI, do the following:

  - Run MVPMI and restore SH3's original file versions.
  - Run MVPMI and delete the backup file copies created by installation step 7, above.
  - Run JSGME and uninstall mod "Merchant VarietyPack V1.0".



Method #2 - Installing the MVP Mod and MVPMI without using JSGME:
-----------------------------------------------------------------

1. Copy into SH3's root folder, \SilentHunterIII\, the entire folder named "MVP" that came with the MVP Mod. You should now have the following folder and files installed:

  \SilentHunterIII\MVP\*.tga (multiple TGA files)

  You do NOT need the additional "SilentHunterIII" folder that was included in the MVP Mod archive.
 
2. Copy the enclosed MVPMI.bat file DIRECTLY into SH3's root folder \SilentHunterIII\.

3. You can optionally delete original MVP Mod files "MVP.bat" and "Shortcut to MVP.bat.lnk" in folder \SilentHunterIII\MVP\.

4. For convenience, it is recommended that you create a desktop shortcut to run the MVPMI batch file.

5. Run the MVPMI batch file and follow the instructions to backup SH3's original files that will be replaced by the MVP Mod. There are help text screens to assist you. Failure to use MVPMI to backup SH3's original files the first time MVPMI is run may result in the permanent loss of SH3's original files. So backup now using MVPMI!

6. You can exit MVPMI now or select MVPMI's option to install the MVP Mod and start SH3.

7. In the future, should you need to uninstall the MVP Mod and MVPMI, do the following:

  - Run MVPMI and restore SH3's original file versions.
  - Run MVPMI and delete the backup file copies created by installation step 7, above.
  - Manually delete the following folder and file:
 
    \SilentHunterIII\MVP\
    \SilentHunterIII\MVPMI.bat



Acknowledgements:
-----------------

Special thanks to my beta testers:

The Avon Lady
Yattky



Contact Information:
--------------------

Comments and questions about the MVP Mod and JSGME utility program should be addressed to their respective authors.

Comments and questions about the enclosed MVPMI should be addressed to:

Andreas Feilner
a.k.a. Woof1701, on the forums at SubSim.com
Email: mr.woof@web.de
Site:  http://www.mx-5-roadster.de/


Catfish 07-08-05 09:16 AM

Hello,
thanks a lot to you, Avon lady and Yattky !
I left this mod out because it was a pain making it compatible to the JSGME - problem solved :o Man i like this.

Greetings and thanks,
Catfish

terrapin 07-08-05 09:30 AM

Great! - Available at my site also :)
Andreas: Vier virtuelle Paulaner auf meine Kosten! :D

Woof1701 07-08-05 09:53 AM

Quote:

Originally Posted by terrapin
Great! - Available at my site also :)
Andreas: Vier virtuelle Paulaner auf meine Kosten! :D

Danke :) Virtuelle Spezi hätten's auch getan ;)

terrapin 07-08-05 10:00 AM

Quote:

Originally Posted by Woof1701
Quote:

Originally Posted by terrapin
Great! - Available at my site also :)
Andreas: Vier virtuelle Paulaner auf meine Kosten! :D

Danke :) Virtuelle Spezi hätten's auch getan ;)

Au recht! - I don't drink beer at all bei dem Sauwetter!

Woof1701 07-08-05 10:05 AM

Quote:

Originally Posted by terrapin
Quote:

Originally Posted by Woof1701
Quote:

Originally Posted by terrapin
Great! - Available at my site also :)
Andreas: Vier virtuelle Paulaner auf meine Kosten! :D

Danke :) Virtuelle Spezi hätten's auch getan ;)

Au recht! - I don't drink beer at all bei dem Sauwetter!

I don't drink beer. Period. Eigentlich eine Schande als Münchener ;)

terrapin 07-08-05 10:06 AM

Quote:

Originally Posted by Woof1701
Quote:

Originally Posted by terrapin
Quote:

Originally Posted by Woof1701
Quote:

Originally Posted by terrapin
Great! - Available at my site also :)
Andreas: Vier virtuelle Paulaner auf meine Kosten! :D

Danke :) Virtuelle Spezi hätten's auch getan ;)

Au recht! - I don't drink beer at all bei dem Sauwetter!

I don't drink beer. Period. Eigentlich eine Schande als Münchener ;)

Me only when it's very hot. And then bayrisches :D

LukeFF 07-08-05 11:25 AM

Thanks, Woof! This is a much, much simpler way of randomizing these excellent skins.

Detritus 07-08-05 11:55 AM

Brilliant :up: Muchos gracias :sunny:

Deep Six 07-08-05 07:50 PM

Bootiful...............Thanks to all for this great mod !!!!


Deep six

rulle34 07-08-05 07:57 PM

Thanks Woof for this installer. :up:

At my first attempt I saw that C3's had their stock skin. All other ships had new modded skins! I then remember that you had to put two separate files in the "tex folder".

This is what the iambecomelife's read me file says: "put NPPLD.tga and NKC3.tga in data\textures\tnormal\tex".

I put these two files in the "tex" folder and after I did this the C3's had new skins. I didn't see this in your read me. Maybe I have made something wrong, but I think this should be added in your read me!

Many thanks
/Rulle

Woof1701 07-09-05 05:16 AM

No it's my mistake. I completely forgot about those two files. I was so concerned witht the backup function, that I didn't include this feature. :damn:

I'm working on it. Sorry.

Woof1701 07-09-05 06:34 AM

ATTENTION:

There's another mistake!! DO NOT USE THE RECOVERY OPTION!! It will accidentally delete several tga files that will still be needed!!!

For those of you, who already did, I uploaded the files that may have accidentally been deleted. Just extract MVPMI_recovery.zip into your main Silent Hunter folder.

http://rapidshare.de/files/2918745/M...overy.zip.html

I'm deeply sorry about this. The bug will be removed in the updated version V1.1 available this afternoon.

rulle34 07-09-05 07:18 AM

Hello Woof?
I still have a question for you. Don't you have to put NPPLD.tga and NKC3.tga in data\textures\tnormal\tex folder to make it work? Are you supposed to have these two files directly under Silent hunter III folder??.

/Rulle

terrapin 07-09-05 07:46 AM

Updated Version 1.1 also available at my site, buggy version deleted.


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