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It`s not a "problem" it`s the Realistic Plotting Mod by gouldjg, included in the RuB mod.
http://www.subsim.com/phpBB/viewtopi...859&highlight= |
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I don't think that's the same thing - what gouldjg's mod does is affect the plotting on the map; it shouldn't have anything to do with the manual TDC targetting and plotting while at the periscope/UZO. Trying to make a manual TDC solution at the periscope is hard enough in rough weather... I don't need the ship's identification "unchecking" at every break of a wave on top of that to mess up my calculations! :doh: |
Hello,
i also experienced this - whether the automatic centering or locking of the crosshairs is not realistic, it is a bit idiotic to again and again check the box for identification. Once a merchant or whatever is in sight and identified, i will not lose the identification only because the periscope submerges for 1/10 of a second ... i wonder if we could not completely remove the connection between checkbox and aiming - i mean if you identified a ship you know how deep it's keel is, can measur it's distance etc. - but then it simulates the orders you pass to your officers. Greetings, Catfish |
same problem here, also noticed it since installing RUB 1.42.
So far I did not attack in wind's over 10 m/s so problem wasnt tooo big yet, but I suspect doing an attack in 15 m/s winds will be impossible (under that conditions i usually need a minute or two to get a somewhat accurate range reading - but no stadimeter reading possible when the target "unidentifies" during that time... (even though I've the scope up all that looooong time [shuders on thought of late war radar] and hardly ever loose the target from sight) |
I have no mods installed (yet) and running with the 1.4b patch. I have noticed similar behaviour, I often have to re-ID the targets (at 100% realism) after I have had the scope under water for a short while (e.g. between two timed observations to measure target speed). Funny thing is, it doesn't happen all the time - sometimes the notepad seems to "remember" my previous ship identification, but then again often it doesn't. Is it to be expected that the ID is lost if the scope was underwater for say a minute or so?
I can't tell whether it would happen in bad weather as well, if the scope just momentarily dips under, since I am still perfecting my skills in the Naval Academy (after I've had the game for a month now... you can see I am a slow learner). In the training missions the sun seems to shine all the time, so I haven't seen any waves yet. |
I have the same problem since installing 1.4b and RUb 1.42.
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Me too. same problem...
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Yep - same problem here with 1.4b and RUB1.42 - as it turned out, RUB1.42 seemed to be giving me CTDs for some unknown reason, so I have uninstalled it and am running plain 1.4b again - however, I haven't spotted many ships since the last time I uninstalled RUB so I'm not sure if I'm still having that problem with just 1.4b - next time I spot one I'll try to remember to check the ID thing and see if it's still happening
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Did you post all this over at the mod forum ?
Greetings, Catfish |
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Looks like Drebbel took care of that for me (thanks, Drebbel)! Beery, any hints about this bug? Nate |
I am not sure if it is related but when I am stalking a convoy (my first!) I am keeping a constant distance around the escort as I sneak up from the back. It is light fog and my watch crew keeps saying "ship sighted" and points to the escort every ten seconds or so over and over and over again. I know! I know! I see him. I wish they would stop that.
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Hes nagging a big hole in my head by this repeating!! :rotfl: /Rulle |
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Hmmm.... same here! Good observation - I bet the two are related - I didn't even think of that. Nate |
I believe it's an SH3 1.4 issue.
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I've just spent the last 2 hrs testing this and I finally found the problem.....unfortunately it has to do with RUB 1.42.
The latest version of RUB includes the Realistic Plotting mod (which i love btw). There is a change made to the contacts.cfg file in the following line: Decay Time For Precise Sensor Contacts=0 ;[>0] seconds When I change the value back to the default value ( 60 ), I no longer have that problem with the ship ID disappearing when the peri is submerged. Unfortunately, setting this back to the default value means contacts will now stay on the map which kills the whole point of the plotting mod to begin with. The easiest/fastest way to test this is to change the value back to 60 and load up the Academy Convoy lesson and see that the ship ID's no longer reset. Beery..any ideas how we can have our cake and eat it too? I would really hate to have to remove this portion of the mod. I tried setting the value to 1 but no good. Contacts still stay marked on the map and the ID issue still present. I am going to try a decimal value out of curiosity and see what happens...but very doubtful. -Captain America |
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