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GWX KC - bugged Attack Disk?
Howdy,
Did anyone noticed that the Attack Disk in KC edition is perhaps bugged? With the current UI, the attack disk works as a slide down feature when selecting the Weapons Officer on any of the attack positions. It is supposed to have three movable arms. The one to determine the AOB, at least for me, is not moving at all. Only bogey ship bearing and the turn attack arm do move. Anyone noticed? |
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Picture for reference!
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Quote:
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I am planning to print my own, but I need to get my hands on some transparent paper.
Any idea if similar app is available on iOS? Thanks 🫡 |
The TARGET'S AOB ARM can be turned by clicking in the area highlighted in yellow, and dragging it in a clockwise or anti-clockwise direction:
https://i.postimg.cc/htbCwnLs/TARGET-S-AOB-ARM.jpg The BEARING ARM automatically follows the current scope / UZO bearing. If you need to turn this arm (and the scope / UZO) whilst the attack disc is open, you can use the left & right cursor keys (hold down the Ctrl key when pressing the left & right cursor keys for finer control): https://i.postimg.cc/fWGBRy55/BEARING-ARM.jpg The ATTACK COURSE ARM can be turned by clicking in the areas highlighted in yellow at either end of the arm and dragging it in a clockwise/anti-clockwise direction: https://i.postimg.cc/KcHCrmfg/ATTACK-COURSE-ARM.jpg Notes regarding the Attack Course Arm: 1. When turning this arm, the currently selected torpedo will be set to approx. 5 meters running depth. Remember to check the torpedo depth setting after using the Attack Disc. 2. When turning this arm in a clockwise direction, it can “stop” in the vertical position. It can still be turned anti-clockwise. This problem doesn’t occur when turning the arm anti-clockwise. 3. This arm will lock up if your currently selected torpedo tube’s status light is grey (i.e. either there's no torpedo available to reload that tube or auto-loading is switched off). If the selected tube’s light is green (loaded) or red (eligible to be reloaded / currently reloading), the arm will not lock up. These issues are caused by re-purposing one of the game's dial controller functions in a way that wasn't intended by the SH3 developers. This arm uses the torpedo depth dial function (you can see the torpedo depth move between the 5.0 - 5.2 meter settings when turning this arm). Using this function seems to be the least worst method to provide an interactive attack course arm. |
Oh, that is great! So it does work after all, thanks so much, I wouldn’t figure that out by my own in a world!
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:Kaleun_Salute:
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