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Sonar Pixelart Subsim
Hey Everyone!
https://github.com/blackcan1122/Sona...tHubHeader.jpg I’m excited to share my current project: Sonar, a pixel‑art submarine simulator set in the Cold War. While the visuals embrace a stylized, old‑school aesthetic, I’m striving for authentic, realistic mechanics under the hood. Although there’s not much to show yet, I’d love your feedback. If you have programming experience, feel free to dive into the code, suggest improvements, or request new features: Sonar on Github Planned Features Short‑Term Goals
Long‑Term Roadmap
Because I’m not only designing the game but also building the underlying engine from scratch, development may take longer than a typical game‑only project. Crafting a robust, flexible engine alongside all the game systems means extra architecture, testing, and iteration—but it’ll pay dividends when adding new features or mods down the road. I intend to post weekly updates here with progress, insights, and demos. Thanks for reading and stay tuned! |
Sounds ambitious. Hope you find some developement mates while journeying on. I'm sure our eyes will watch you with interest. Good luck!
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Good luck with it. :Kaleun_Salute:
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welcome back!
blackcan!:Kaleun_Salute:
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Development Update – 2025 - 04 - 22
Overview:
New Features:
Bug Fixes:
Known Issues:
Next Steps & Roadmap:
Also i got 2 more People on the Team, one will be responsible for some of the Art and the Other for the Music :Kaleun_Salute: |
Screenshot Update – 2025 - 04 - 24
Main Menu: https://i.imgur.com/LUB6Mu7.png Waterfall Sonar in two Different TimeFrames: https://i.imgur.com/J36vELt.png Map with two Submarines: Cyan is Player, Red Enemy https://i.imgur.com/J9h727U.png |
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