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-   -   [TEC] Naval Mine MK 17 (https://www.subsim.com/radioroom/showthread.php?t=258098)

OLZS 01-22-25 08:54 AM

Naval Mine MK 17
 
https://i.postimg.cc/dtrkHHW5/1.jpg

https://i.postimg.cc/02nfXyXW/1.jpg

https://i.postimg.cc/T19rst0L/2.jpg

https://www.subsim.com/radioroom/dow...0544_1_Paa.jpg

https://www.subsim.com/radioroom/dow...0432_1_uaa.jpg

SH5_New_Mines_and_Subnets
https://www.subsim.com/radioroom/dow...o=file&id=6537

immondo 02-01-25 07:16 PM

Is this a working mod? is it working with vanilla sh5 patch 1.2 ?

GrenSo 02-03-25 01:20 PM

The 3D model looks good, only the texture and texture mapping still need to be revised. Likewise, mine should disappear quickly after the detonation.

https://i.postimg.cc/23NZ9jXT/SH5-Im...3-19-13-05.jpg
https://i.postimg.cc/mZJSsG5y/SH5-Im...3-19-13-16.jpg

Keep up the good work. :Kaleun_Salute:

OLZS 02-04-25 05:20 PM

Updated in message 1 :up:

GrenSo 02-05-25 01:39 AM

Quote:

Originally Posted by OLZS (Post 2942596)
Updated in message 1 :up:


Looks much better. :up:

But I think that the graphics would need to have a higher resolution and are simply too small for the size of the object. Try enlarging the texture by 4 or 6 times by increasing the current texture from 256x256 pixels to 512x512 pixels by simply lining them up.

https://i.postimg.cc/852y9WNc/Screen...-05-073622.jpg

OLZS 02-07-25 03:00 PM

Updated in message 1


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