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-   -   magnetic detonators useless? (https://www.subsim.com/radioroom/showthread.php?t=258078)

Bilge_Rat 01-18-25 09:03 AM

magnetic detonators useless?
 
beta .26, 1939, all torpedo malfunctions on, wind speed 6 meters.

so, Steam torpedoes with contact exploder work well.

I have been trying the electrics with magnetic detonators set to run 1 meter under the keel. I was getting poor results, thought my aim was off, but last mission, I fired 4 torps at a 9,000 ton medium tanker, 1500 meters range, 90 degree angle, all 4 hit, 2 under the bow, 2 under the center portion, but the tanker sailed on undamaged which leads me to believe all 4 torps exploded prematurely.

We all know that historically, magnetic detonators were unreliable, but do they work in game or is there a trick to using them more reliably?

Raf1394 01-18-25 10:21 AM

I did see some captains using magnetic torpedoes ingame.

If i remember correctly, they have set the torpedo depth much deeper.
But they mostly use impact pistols.

Bilge_Rat 01-18-25 10:47 AM

good point, I thought it might be a depth setting issue, I will try deeper and see how it goes.

Bilge_Rat 01-19-25 09:08 AM

So tried again, but even when set to explode 3 meters below the keel, they don’t seem to do any damage. There does not seem to be any reason to using the magnetic detonator.

Raf1394 01-20-25 07:19 AM

Hmm interesting. Will try it too.
Maybe it works without "torpedo angle" and ''better accuracy" ?

commandosolo2009 02-01-25 03:23 AM

I had a successful detonation under a type 1 passenger liner with the G7a. Perhaps limit G7e to contact exploders for the time being?


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