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-   -   How to modify u-boot availability for flotillas through SH3 Commander? (https://www.subsim.com/radioroom/showthread.php?t=257682)

francoziro 10-12-24 08:26 AM

How to modify u-boot availability for flotillas through SH3 Commander?
 
Alright, my objective is to unlock everything at the very beginning of the game. I partially succeeded in a slightly "unorthodox" way (changed all the years in the basic.cfg files into 1939 and all the Months=* into Months=8) since all the modifications and u-boots (per flotilla) are available.

Now, I have two problems:
1) Torpedoes aren't unlocked, only the two starting models are available. Anyone knows how to fix that?
2) OF COURSE the XXI u-boot is only available for the 11th flotilla, which becomes available in June of '42. Anyone knows how to make all the u-boot types available for the 7th/13th flotilla? (which is the only one that stays available from the beginning to the end of the war)

My mod list:
 
JSGME
SH3 Commander
GWX - 16km Atmosphere
GWX - Alternate Loadscreen - Full Circle
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Merged Campaign
GWX - Integrated Orders
GWX - Main movie - 'Das Boot'
GWX - Axis Mediterranean Aircraft Skins
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - Contact Color
GWX - Late War Sensors Snorkel Antennas
Ahnenerbe WideGui 1920 x 1080 Final
No continuous 'Ship spotted' V1.2 for GWX3
WB's Mission Orders Lite v1.1
Fast Subs
LifeBoats&Debris_v4


Please somebody help me, i've been trying for days and it's driving me crazy :damn:

stork100 10-19-24 06:38 PM

Wolfie's Tweek Pak works for me as far as torpedoes are concerned.

https://www.subsim.com/radioroom/dow...o=file&id=5074


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