![]() |
Transitioning from Silent Hunter
It took me awhile! ...but after a month or two of the unstable beta and now that the game has gone live, I wanted to share this series of tutorials with you all so you don't have to go through the same (considerable) pain and suffering that I did. :haha:
https://youtube.com/playlist?list=PL...2KpaOYbiESku4A I was hoping that these videos may help my Subsim friends to familiarize yourselves with the unique UI setup of Uboat and specifically, how it interfaces with the (not one but) two different TDCs that are modeled. In short, I can assure you; the TDCs are NOT bugged. They work wonderfully, and further to that point, everything you are able to do from TDC, to attack strategy, to manually plotting attack strategy and drawing tools... it's all here in Uboat! :ping: |
Excellent work, Herr Kaleun! :Kaleun_Salute:
|
Just finished Video 1 and on to vectoring :yeah:
I appreciate your effort! |
Quote:
|
Awesome, thanks, buddy!:Kaleun_Wink:
|
I've been watching your vids.. Good to see you here as well! I specifically waited for launch and have not played any EA/Beta for the last year. Adjusting to this game from Silent Hunter 3/4 has been slow for me. The older I get, the longer it seems to take me to adapt to new UI and mechanics.
At any rate, keep 'em coming. They're great videos to watch when I don't have the energy to play myself! |
Thank you!
I've been watching your latest videos on U-boat tactics, and you've completely revived my interest in this genre. Your content on target intercepts and the various methods of attack is outstanding, and I've learned so much from it. Please continue sharing your knowledge—it's absolutely superb!
|
Welcome back!
Muley!:Kaleun_Salute:...your 'genre interest' has ended your 9-year 'silent run'!:yeah::arrgh!:
|
Quote:
Ha! Indeed! |
All times are GMT -5. The time now is 09:26 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.