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-   -   Map scale compared to real world? (https://www.subsim.com/radioroom/showthread.php?t=257129)

poveglia 06-05-24 06:10 PM

Map scale compared to real world?
 
I always understood it that the world map in SH 5 was a 1:1 scale to the real world that is represented in the game. I just tested it out and found something interesting. I measured the Isle of Wight in game to be 61 KM long from furthest tip to furthest tip. A check on google earths measuring tool shows the same measurment to be 37 KM :hmmm: It's actually BIGGER in the game than in real life. Also measured approx sailing distance from Danzig (Gdansk) Bay to Kiel to be almost TWICE the distance in game as is in real life. Any thoughts on this?

derstosstrupp 06-06-24 04:58 AM

The SH5 world is flat, which means while E-W distances at the equator are correct, at higher/lower latitudes things are further away than they should be.

poveglia 06-06-24 09:52 AM

Quote:

Originally Posted by derstosstrupp (Post 2914008)
The SH5 world is flat, which means while E-W distances at the equator are correct, at higher/lower latitudes things are further away than they should be.

Ah the mercator projection. Makes sense now, interesting. Wonder why they didnt just incorporate a curve into the map, would have made for a lot better horizon simulation.

Aktungbby 06-06-24 10:26 AM

Quote:

Originally Posted by poveglia (Post 2913986)
Any thoughts on this?

:nope:

Quote:

Originally Posted by poveglia (Post 2914017)
Ah the mercator projection. Makes sense now, interesting. Wonder why they didn't just incorporate a curve into the map, would have made for a lot better horizon simulation.

https://www.subsim.com/radioroom/picture...ictureid=10478 "Damn the Mercator Projections." Full Speed ahead!:arrgh!:

propbeanie 06-08-24 04:36 PM

Quote:

Originally Posted by poveglia (Post 2914017)
Ah the mercator projection. Makes sense now, interesting. Wonder why they didnt just incorporate a curve into the map, would have made for a lot better horizon simulation.

Much more complex programming, and not enough time or money to do it in. Instead, they use algorithms to simulate the actual distances and fuel spent. Doesn't work the greatest, but that's what you get when you have a toilet paper tube for a world map, and a squished dome for the sky... lol


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