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-   -   Graphical bug (https://www.subsim.com/radioroom/showthread.php?t=256115)

Monty160 10-12-23 09:55 AM

Graphical bug
 
Hi I'm playing GWX3 with USAM in career mode. I just upgraded to the type VIIB from Type II and I am now suddenly seeing this graphically bug on merchant ships. Any idea what maybe causing it?

https://i.ibb.co/vvz2qrV/bug.jpg

https://i.ibb.co/Rzwxg1p/SH3-Img-12-...-36-48-830.jpg

propbeanie 10-12-23 02:38 PM

What is your mod list Monty160?

Monty160 10-12-23 03:38 PM

Quote:

Originally Posted by propbeanie (Post 2887946)
What is your mod list Monty160?

I think I've worked out what was causing it. I did have a bunch of mods installed but I did a fresh install. This is all I have now.
GWX3
WB's USAM v69.61.1 Part 1
WB's USAM v69.61.1 Part 2
Supplement to V16B1 (JSGME)
WB's USAM 1b GWX Campaign

It's not there anymore after I uninstall WB's USAM. It's some sort of glitch with ships using the red port navigation light (the green starboard lights are fine).

Do you know if there is a fix for it?

Thanks

Anvar1061 10-13-23 06:59 AM

This problem is related to the red_halo.tga file that is used in WBs USER v69.61.1 Part 2\data\Sea\LW_Boje\LW_Boje.dat and WBs USER v69.61.1 Part 2\data\Sea\LWC_Boje\LWC_Boje.dat and has a different texture. The easiest way is to rename these textures to red_halo_boje.tga
https://sun9-6.userapi.com/impg/e0cg...96d&type=album

Monty160 10-15-23 05:32 AM

Quote:

Originally Posted by Anvar1061 (Post 2888013)
This problem is related to the red_halo.tga file that is used in WBs USER v69.61.1 Part 2\data\Sea\LW_Boje\LW_Boje.dat and WBs USER v69.61.1 Part 2\data\Sea\LWC_Boje\LWC_Boje.dat and has a different texture. The easiest way is to rename these textures to red_halo_boje.tga
https://sun9-6.userapi.com/impg/e0cg...96d&type=album

Thanks a lot Anvar I would never have worked this out. Works perfectly now :Kaleun_Salute:

Anvar1061 10-15-23 12:22 PM

https://www.subsim.com/radioroom/ima...n_Salute-1.gif


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