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-   -   Binocular view is square? (https://www.subsim.com/radioroom/showthread.php?t=255771)

nullptr 07-21-23 12:49 PM

Binocular view is square?
 
1 Attachment(s)
Hello all!

I've recently reinstalled SH3 after many, many years. I was kind of surprised to see how good the game can actually look with some mods on it.

Anyway, I've got a stable running install with mods (GWX Gold as a base), and everything is pretty much configured as I'd like (I believe, at least). I've got a small problem, though. When on the bridge, if I switch to binos view, the view is a square?
https://www.subsim.com/radioroom/att...1&d=1689961567

I've tried uninstalling everything and re-installing it, but no luck.

Current mod install is
  • GWX - Alternate Loadscreen - Full Circle
  • GWX - English Nav Map and Grid Refs
  • GWX - Enhanced Damage Effects
  • GWX - Late War Sensors Snorkel Antennas
  • GWX - No Medals on Crew
  • GWX - Open Hatch Mod
  • GWX - Captain America's Officer Icons
  • Merchant_Fleet_Mod_3.3
  • MFM-v3-Neutral-Skins-1940
  • MFM-v3-US+UK-Skins-1939-1942
  • TKSS18 German U-Boats Compilation
  • TKSS18 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
  • TKSS18 U-Boat IXC 40
  • TKSS18 U-Boat VIIB (Turm 1 Late)
  • TKSS18 U-Boat VIIC 41
  • TKSS18 FixAllSubGWX
  • OLC's Modified Searchlight Beams for GWX3
  • Rapt0r's Uniforms V2.0 [Grey]
  • Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
  • Rapt0r's Uniforms V2.0 No Medals On Crew [Patch]
  • M.E.P v6
  • M.E.P v6- VisualSensors for GWX3
  • Optional - FSF for MEP v6
  • Optional - ShipVanishingHull for MEP v6
  • Optional - Zoomable Free Camera
  • Rubini´s Underwater dust&plancton v1
  • Sh3_volumetric_clouds&fog_V2.2
  • Rbs_SH4_effects_GWX_30_71
  • damage texture 1.0
  • Thomsen's Sound Pack V3.2cg
  • German Hits Gramaphone
  • TDW's Ship Plane Fire Damage_v1.4
  • Waterstr+Exhaust-CombiV2.3
  • Wooden_Lifeboats_Mod_1.1
  • GWX - Contact Color
  • ARB WideGui 1920x1080
  • Fix for GWX and ARB 1920x1080 No officer at helms station

ARB's data folder changes are installed via JSGME so I can ensure it's the last thing and not overwritten by anything else. This was my first attempt at fixing the issue, and it didn't help.

Does anyone have any ideas?

Kal_Maximus_U669 07-21-23 02:48 PM

:Kaleun_Wink:
Ahnenerbe WideGui 1920 x 1080 Final
you won't be bothered anymore.... if not, look at the TGA side :hmmm:

Aktungbby 07-21-23 02:54 PM

welcome aboard!
 
nullptr!:Kaleun_Salute:

nullptr 07-21-23 03:56 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2877337)
:Kaleun_Wink:
Ahnenerbe WideGui 1920 x 1080 Final
you won't be bothered anymore.... if not, look at the TGA side :hmmm:

That did it, thanks! :Kaleun_Thumbs_Up:

I actually ended up utilizing CapZap1970's 'Adapted ARB WideGUI 1920x1080 for Onealex` instead, since I didn't really care for how Ahnenerbe made the navigation window so tiny. Seems to work fine on GWX, which makes sense since Onealex is based off it. Just need to figure out a few minor issues with command buttons and it should be golden.

Edit: Adding 'Fix for GWX and ARB 1920x1080 No officer at helms station' fixed the command button issue. I'm as happy as a U-boat captain approaching an unguarded convoy on a moonless night in calm weather with a full load of torpedoes.

fitzcarraldo 07-21-23 05:24 PM

Welcome aboard! :Kaleun_Cheers:

Try without the optional free camera...I don´t know if that optional does not interfere with ARB optics.

The rest seems well mounted.

Also, you can try GWX OneAlex combination of mods, and do not make your own combination. :Kaleun_Wink:

Best regards and good hunt!

Fitzcarraldo :Kaleun_Salute:

nullptr 07-21-23 11:02 PM

Whew. Just finished my first war patrol. It was wildly successful, but took 6 real time hours. Managed to sink a 10k ton Polish ship literally an hour after the war started, which was a great omen.

I actually did run OneAlex before this setup. It's the easiest supermod to get going, just download and go. Looked great and had no issues. It was a bit more difficult than I could cope with, though. When I got jumped by 4 DDs, managed to evade them for multiple real-time hours, only for two of them to run off and come back with MORE DDs.. yeah, in 80m of water there wasn't much I could do to disengage. Even at 50rpm and running silent.

When my skill level goes up, I'll try again.


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