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-   -   AI Ships waiting for a new dockyard (https://www.subsim.com/radioroom/showthread.php?t=255654)

JapLance 06-27-23 03:33 AM

AI Ships waiting for a new dockyard
 
I'm going to take a long break from SH4, and I thought that through the years I have worked on a lot of ships that I never considered good enough as to get released.

All of them are working in SH4+different mods, but still need some work in one way or another. In some cases they will need better textures, in other new damage models, or a thorough testing etc.

If anybody feels like giving them a push to be released, feel free to send me a PM to get the files. Here is the list:

Barham (from SH3 Revenge)
Malaya (from SH3 Revenge)
Richelieu (model by Karle94)
Rich_1940 (original model by Karle94)
Warspite (model by WoWs)

Exeter
Hawkins (model by WoWs)
Wichita 45 (model by WoWs)

Belfast (reworked from my own older version)
Emile Bertin (model by WoWs)
C Class
Delhi (original model by VonDos, still need authorisation)
E-Class (model by Delta Strife)
Galissoniere 40 (original model by WoWs)

Roberts

Saratoga 43 (model by WoWs)
Glorious (model by SH5)

Bourrasque
Chacal
Hunt IV (model by WarThunder)
Mogador (original model by unknown author)
V&W (model by WoWs)
V&W WAIR (model by Warthunder)
Soldati (model by WoWs)
Regele Ferdinand (model by WarThunder)
Marasti-Ceuta Class (model by WarThunder)
Porter 1941 (model by WarThunder)

Chamois
Elan
Erie (model by WoWs)

Poeti Motorship

There may be some more. I remember to have ported some Japanese ships from WoWs years ago, but still need to find them :haha:.

KaleunMarco 06-27-23 09:59 AM

Quote:

Originally Posted by JapLance (Post 2873910)
I'm going to take a long break from SH4, and I thought that through the years I have worked on a lot of ships that I never considered good enough as to get released.

rest up, my friend.
we'll be here when you return.
:Kaleun_Salute:

Bartholomew Roberts 06-27-23 09:56 PM

Quote:

Originally Posted by JapLance (Post 2873910)
I'm going to take a long break from SH4, and I thought that through the years I have worked on a lot of ships that I never considered good enough as to get released.

All of them are working in SH4+different mods, but still need some work in one way or another. In some cases they will need better textures, in other new damage models, or a thorough testing etc.

Which tool should I use to mod the camera position of the game? In Silent 3ditor there are node positioning but base on what coordination and unit?:Kaleun_Salute:

flush deck 07-05-23 11:35 AM

Thanks for all your great work for this sim :Kaleun_Cheers::Kaleun_Salute:

You're among those who have kept this sim alive all these years. Thanks so much for all your great models.
I'm for sure in to push up with my friend Von Dos and finished some of those great models :cool:

JapLance 06-01-24 11:23 AM

Hi there. Long time no see :salute:

My old user account got wiped out somehow some time ago. Onkel Neal created me a new one, but all the related stuff went down with it, including all private messages. My apologies if I didn't answer any of them lately.

I've been doing some cleaning in a couple of the models I wrote down on that list, and recorded a few seconds of video so you can see how they look inside the museum of SH4.

HMS Roberts monitor
https://youtu.be/JAk4Zmrn4GU

WoWs USS Saratoga aircraft carrier
https://youtu.be/oKRM0969PQI

If any of you have preferences for a certain ship on that list, just let me know here and I'll try to leave it in working condition.

propbeanie 06-04-24 01:34 PM

Good to see you again JapLance! I still like the Erie, but have never found time to finish what you have... sigh :salute:

JapLance 06-16-24 03:48 PM

Added a new video

https://www.youtube.com/watch?v=K1okKQOZZCs

JapLance 07-13-24 12:39 AM

A rework of the Brooklyn Light Cruiser.

In general many US ships need some changes, as they were clearly rushed when the game was released. Which can be understandable as they were initially only to provide atmosphere in the player home bases, but they should have been fixed with time by Ubisoft. Specially after the U-boot patch, which made them suitable targets.

https://www.youtube.com/watch?v=ugjOTmB_sqw

propbeanie 07-13-24 01:26 PM

If you want to use it JapLance, we made a SOC Seagull for the next FotRSU, based on the Pensacola version, if you want to use that. :salute:

JapLance 07-13-24 03:41 PM

I will for sure :up::haha:

JapLance 11-22-24 01:05 AM

A ship I always wanted to add to the British Mediterranean Campaign.

https://i.imgur.com/feq8RKy.jpeg
https://i.imgur.com/cUF4xV3.jpeg

The Italian destroyer Sebenico, which was the former Yugoslav Beograd, captured after the invasion of April 1941.

It's a WIP, but it's already working.

1Patriotofmany 11-23-24 01:45 AM

Keep up the great work!

JapLance 11-26-24 10:50 AM

Quote:

Originally Posted by 1Patriotofmany (Post 2933888)
Keep up the great work!

Thanks!

A test version is ready. WDAD and the British Mediterranean Campaign are needed. Anyone who wants to give it a try please send me a PM to get the download link.


1Patriotofmany 11-26-24 04:21 PM

Can you make the environment more OMdarkwaters like? I like WDAD but it's the same vanilla environment as original sh4 and the japanese mod or you just do ships?(much more than I do as in nothing modding LOL)

JapLance 11-27-24 02:15 AM

Quote:

Originally Posted by 1Patriotofmany (Post 2934266)
Can you make the environment more OMdarkwaters like? I like WDAD but it's the same vanilla environment as original sh4 and the japanese mod or you just do ships?(much more than I do as in nothing modding LOL)

I'm afraid I'm only more or less experienced in making or converting AI ships, and the editing of the campaign layers or creating very simple missions. For all the rest I need to use stuff created by others.

I wished the teams that were working on SH4 back in 2011 would have taken the challenge to improve WDAD. That was my intention by creating the British Med Campaign, but at this stage it's quite clear that there is hardly any interest.


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