![]() |
Torpedo Depth--
I'm playing a campaign on Hard using TMO. My torpedoes always seem to go underneath the target no matter what depth I set them at. Example-my target's a Biyo Maru traveling at 7 knots, port side at about 1000 yards out I have a 90% angle. According to the attack map, they're hitting dead center, but the event camera shows them going underneath the ship. One of 4 might hit. Doesn't matter if I leave the depth setting on default 5 ft, or set it to 15/20 ft.
Anyone know what the problem might be? Thanks. |
You kids... I tell ya... :har:
History is a Bit** TMO is set to emulate that to the fullest in both the depth, magnetic and impact pistol defects. In the gameplay settings, turn off duds (both the main menu, and in the captain's office), and it will be better, though even the stock game doesn't completely get rid of it until mid to late 1943. :salute: |
Thanks for the reply. Where in the Captain's office? I don't mind the duds. That's historical. It's the ones that go under the ship that bother me. I have no idea where to set the depth or if I should even try. In my last run-through, 3 went under the ship and one hit dead center.
|
Quote:
|
Quote:
|
Thanks for the replies. If the torpedoes running deep is meant to happen for historical reasons, I'll leave it as it is. What depth would you set the torpedoes at to compensate, or is it meant to be not possible to compensate?
|
Quote:
not sure if players are supposed to be able to compensate. the settings which you do not see read something like this: dud chances = % premature chances = % depth keeping chances = %, plus some depth ranges. but the depth ranges may not matter given the percentage and whatever secret value the depth is off before it it applies the range factor. so, it is difficult to say what to do. if you set your depth to lowest setting it may broach, explode, run deep anyway, or be seen and the target will react. |
So it's an intentional conundrum. Thanks, Kaleun. As I mentioned, as long as it's intentional and not me screwing up somehow. Makes things more interesting/real.
|
The solution, of course, is to load the boat with MK10s, instead. :up:
I usually set the 14s to run as shallow as possible. I've never noticed a problem with that method. Aside from the usual prematures, duds, etc. |
That's what I've been doing with the Mark 14s, with some success. I keep them on low/contact. High are almost all duds.
Thanks, Razark |
All times are GMT -5. The time now is 06:05 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.