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What a difference!!! (and a question)
After playing SCXIIc and DW/LWAMI +DW/RA what a difference to have this 3P perspective; especially with TIWs.
I am not going to knock it as it does feel far truer to command than being at every station at once. In fact, I find SC/DW & CW complement one another. If you played the former, you have a much better sense of the nuance. It's subs for 2023. I was just setting up CW yesterday. I still have SH3/GWX and UBOAT. BTW, I installed the latest DOT MOD. It seems to run fine, but the LOG file in the user directory reports load errors. Have I messed something up or is this to be expected? (I can get these errors with just DOT MOD and nothing installed via JSGME.) Thanks. |
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Thanks!
Initialize engine version: 5.4.0f3 (a6d8d714de6f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvldumd.dll 26.21.14.4166] Renderer: NVIDIA GeForce GTX TITAN X Vendor: NVIDIA VRAM: 3072 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.Network ing.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\UnityEngine.Network ing.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyBloom.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyBloom.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyColor.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyColor.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyOcclusion.dl l (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\AmplifyOcclusion.dl l into Unity Child Domain - Completed reload, in 0.056 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\Managed\INIFileParser.dll (this message is harmless) <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <RI> Initialized touch support. The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) A script behaviour (probably PlayerFunctions?) has a different serialization layout when loading. (Read 2728 bytes but expected 2724 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1713) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) UnloadTime: 0.852200 ms Running on Windows 10 (10.0.0) 64bit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Starting Cold Waters Dot Mod v 0.4a-1 Script version: VS220806F © 2022 System of measurement: USC Cold Waters version: 1.15g © 2017 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) INFO: Console attached to logging process. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Running on Windows 10 (10.0.0) 64bit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/resources.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/resources.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) The file 'C:/Program Files (x86)/Steam/steamapps/common/Cold Waters/ColdWaters_Data/resources.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 223) ERROR: Unable to Parse Vector3 from string (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ERROR: Unable to Parse Vector3 from string (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) INFO: Loading Time: 7.554435s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 3 worker threads for Enlighten. Thread -> id: 3338 -> priority: 1 Thread -> id: 3440 -> priority: 1 Thread -> id: 3588 -> priority: 1 |
I got my build from GitHub.
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I think I worked out the error messages.
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For some reason, I had other follow on files in my install which caused those conflicts. I must have seen a post my first day aware of DOT-MOD (out of date) and added those.
All you need is DOT-MOD and the modded DLL, if you want to change sensors. BTW, the log (unmodded) will have a couple of errors if the game is not in the Steam default path. They programmatically create and attempt to read a file. They use hard coded and not symbolic or relative paths. This is poor programming style. But, in any case, it works fine. |
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