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Destroyer and corvette depth charges?
Is there an accurate limit to how many depth charges these ungeziefer have, or can they just depth charge you forever?
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I know in TMO, the default setting(which I did not change) is 40 charges per launcher. So two racks=80 charges, one Y or K gun thrower...40 charges. A problem with the AI is even when they run out, they don't just give up, they will keep making dry runs, tracking until lose contact. I I've had them run out, continue dry runs until another escort arrives to attack, then they continue making dry runs. Can be confusing keeping track. Also, once they are out of contact range with player and "respawn" to continue their route, they seem to reload and believe the charges are infinite in that sense. Noticed this after end around and follow up attacks. Most cases and in most mods they will not hunt player long enough to run out but it can happen. |
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Late in war as ASW advanced, destroyers and ASW vessels were assigned to hunter killer "escort" groups and were not attached to convoys, yes. Japanese ASW was different, read quite a bit that they tended to, overall and for most of the war, give up too soon instead of keeping the hunt up. Hunter Killer type groups similar to ASW were limited/rare. |
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it's been a while since i have looked at that stuff. do you know how to read .sim files? |
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hmm good question, not sure about DW. In TMO its asw.sim Open file up with S3D will see the wpn_DCRack, etc under ammo storage and set the number of charges that particular DC weapon carries. Default I believe is 40 |
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i have always maintained that there are two code-sets in SH4. |
There is no asw.anything in DW nor Stock. It's a fabricated file structure so don't Blame the Devs for people throwing all kinds of mud at a wall to see what sticks.
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I saw that, but there is a asw.sim in TMO. Sometime back I edited the count in that file and the escorts appeared to have less depth charges. |
The number of depth charges is in the .sim file of the DC rack library used.
In stock SH4 it's in guns_radars.sim, but in the different mods it may change. https://i.imgur.com/yTj7Aao.jpg BTW, .sim files can be opened by S3D. Wonderful tool. |
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