propbeanie |
03-10-22 09:25 AM |
You don't have your FotRSU mod list, so I'll assume you haven't added anything. Either way though, the game itself can only do one sensor at a time. The game will always use the "preferred" sensor, so if you have visual contact, you will "see" the asset, but not have a radar image, nor sonar line. If you do not have visual, but you do have radar, you will see the radar "reflection", but no sonar line. If you are on the periphery of the range, and the radar "reflection" fades between sweeps, then you'll see the reflection, then a sonar line, then another reflection as the sweep comes around (if the beam picks it up), then sonar again as the radar fades. The sonar can reach out further than the radar (usually), so if you do not have a radar contact, then you would see the sonar line only.
Now, if you add the RWR APR-1 receiver into the equation, it has a "line" like sonar also - but only when you have not established contact previously, or if you have been out of contact for a certain amount of time. I do not remember what that "time" is in FotRSU off the top of my head, nor do I remember where that is set without doing some deep digging. What would happen though, if you have established radar contact, and then move far enough away to temporarily lose it, and that particular contact also has radar (the AI assets in-game always use their radar, if equipped), then you would have an activated APR-1 "contact", and since it has already been established what that contact was, the game will use the "ship" icon for that target that emits the radar signal. What I have found occasionally, is that if an airplane happens to come across that same bearing at a similar time, the APR-1 has mis-identified the contact as a ship for me, and then roughly 3 minutes later "Aircraft spotted, sir!" "We're under attack, sir!" BOOM "We're taking damage, sir!" "We have heavy flooding, sir!"... So a person does want to be careful with those type of contacts. But that is the beauty of the APR-1, in that you can turn off your radar, and still have a "contact" that you can track. Now, if you do NOT have an APR-1 onboard, then you would indeed have "weird" behavior".
Part 2 of the APR-1 is that if you have "color" lines (ala with "450_MoonlightzSonarLines" activated), you will then have "blue" lines for a warship sonar contact, "black" lines for a merchant sonar contact, and dark "green" lines for an APR-1 contact. Likewise, you would notice a difference between a visual contact with red for "enemy" and blue for "friendly". There is a slight difference between a radar contact, being dark grey, and an APR-1 contact of light grey, which is somewhat similar without Moonlight's add-in.
It'd be better to have your mod list, date and boat - which was a Tench in another, previous posting, correct? So it should be 1945, which would indeed have an APR-1 onboard, and would explain your "maintaining" what appears to be a radar contact - because to the game, it basically is a radar contact. So mark it on the NavMap before it disappears on you... :arrgh!:
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