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Disable hull damage indicator
How to disable the display on damage scrren, that shows a number/percentage of hull damage or is this a hard coded thing?
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if i was to make a SWAG, it would be to say that the hull damage is a calculated field within each mission/patrol. its calculation is hard-coded and its storage is in one of the in-mission binary files stored in the save folder. but that it only a SWAG. :Kaleun_Salute: |
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[G3E I24] |
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Yes. What do you change there to make the hull damage indicator disappear or at least not show the damage? |
:hmmm:
Wanna say, I think a semi colon ( ; ) would do it... but, as for the proper placement, as to where to place it, for it to kick in as a.... circuit breaker... not sure... But... that's a SWAG, so take it with a heaping, cargo ships load of salt... :Kaleun_Salute: M. M. |
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Zone= 41 673 150 21 0 1 0x3E080000 0.5 0 0x3E0A0000 -0.5 0 0 0 any line is all working: Zone= 41 673 150 21 0 1 0x3E080000 0.5 100 0x3E0A0000 -0.5 0 0 0 Zone= 41 673 150 21 0 1 0x3E080000 0.5 2 0x3E0A0000 -0.5 0 0 0 Zone= 41 673 150 21 0 1 0x3E080000 -0.5 0 0x3E0A0000 -0.5 0 0 0 Zone= 41 673 150 21 0 1 0x3E080000 0.5 0 0x3E0A0000 -0.5 0 0 200 |
When mazzi posts, people should listen... :arrgh!:
Seriously though, 25 posts, and each one a gem. Good to see you here again mazzi! I must thank you again for all your help with FotRSU! You are a true gentleman. :salute: |
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in computer science we would ask for a data map of the Zone parameter but that is techno-geek talk: what does Zone mean? how many zones are there? |
zAmboni's Tutorial: Deconstructing the menu ini
It gets to be a slightly difficult concept to explain... lol - Position is in relation to the screen, and Zone is in relation to the Position... I think... but what mazzi is saying it to just have it display out-of-site, out-of-mind... |
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Is the uptake I get from that. :yep: :shucks: :Kaleun_Salute: M. M. |
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That's what the zAmboni link is for though - it is complex, to me... lol :yeah:
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i was at the MD's office...using my GD telephone. :oops: |
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the real question is why make the screen build so duplicit and convoluted? i suspect that UBI had to accommodate two different manners of screen build: one for the Uboats which was based on SH3 and one for Fleet Boats which was new...and they thought up this cockamamie way of handling both in one parm system. i have to leave now and go and break some concrete blocks......unbelievable half-arsed development. un-frickin-believable. |
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So... as I always suspected, that 4, was built on the bone's aka carcass, of SH3... :hmmm: going the el cheapo route.... instead of investing proper time, & development of doing the uboat side of things. *Just... shakes My head* Figures... can't say, that I'm shocked. :Kaleun_Salute: M. M. |
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