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Increase damage control/repair times
How does one increase repair times for player sub? Things just get repaired way too fast. I've increased flooding times for compartments in subs, so it will balance out.
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keep in mind that performance on the job and repair are proportional. if your crew can't repair things very well, they will not perform their ordinary duties very well. we have a term for that type in the Navy and it is not a very nice label. use your imagination because if i type it here, Neal will ban me:03: |
I thought it was these guys, in each compartment, or piece of gear:
;DamageDescription1= Taken_DamageType, MinDamage, MaxDamage, MinMaintenance, MaxMaintenance, chancefactor, Message, Spawned_damage_HP, Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction, repair_skill, repairtime_in_hours DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Broken Axle, 0, 0, NULL, 1, 0.6, 15 Reading left to right, with the last number on each line being the time it takes for that particular damage to be repaired... ?? All the other stuff is multipiers, or "equation enhancers"... https://www.youtube.com/watch?v=bifmGtO56-Y |
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and i have put it aside for the time being. i tried to change these factors in the submarine.upc modeling, pre-build stage, however there is another process that takes place at the time you "build" your boat and it complicates matters. |
Like most aspects of "documentation" in the game, it is not complete, and is rather cryptic - sort of like "documenting" code. It might help if you know what each "variable" does, but if you know that, you don't need the documentation...
"Eet's uh Catch-uh twenty-two-uh" Code:
Use a spreadsheet and lay them out: - but each entry needs that, or else don't get lost in the data, like some other sufferer of "oldmanitis" I know... :roll: |
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so, combine this with PB's description table and your own personal goals and you should be where you want to be. Damage If you want to reduce damage to a compartment, you will need to adjust the Min and Max, the Efficiency Reduction, and the Repair time for each Damage Description. Yes, the task will be fatiguing. I attempted to do this for a whole boat once by eliminating DamageDescriptions 4 through 10. I kept getting CTD's after the first mission and gave up. But I was encountering a lot of CTD's and so it is difficult to say what the root cause was. Repair This is what I know about repair. |
Kuhl.
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